WIP Day of Defeat Operable Tank!

Cushiony

Active Member
Joined
Dec 11, 2012
Messages
377
WIP Day of Defeat Operable Tank! Got DODS default sherman tank working!

Hey guys,
I've been working on drivable vehicles for day of defeat source, and finally found a way to make them work. Since then I was learning the entities, and editing some premade vehicles people submitted to make them work for day of defeat source.

I believe this will be the first operable vehicle for day of defeat source from what I searched.

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Updates:
1) My Panther tank model built from hammer sdk (discontinued due to DJ TTK helping me with more professional looking premade tank models). Pg 4 in thread.
2) Many premade WW2 tank models I found that work with DODS. Just need DJ TTK to separate the cannon, turrent head, and body for me if he is willing to. Pg 4 in thread.
3) My progress with the DODS default sherman tank (video). Pg 5 in thread.
4) Second update on the DODS default sherman tank video.

How it works:
A button to make one person drive the tank.
A button to allows one person to man the cannon.

Press e to exit (a bug might keep you from exiting, then press e again).

About the tank:
Cannot be damaged by bullets.
I am trying to decide how many bazooka shots it should take to destroy the tank. I will make it so the tank cannon will do more damage than the bazooka of course.
No respawn (it is possible but postponed due to the learning process i have to go through again *need a break xD)

Fixes needed:
Make it so people don't get stuck in third person view when they die from the tank exploding (should be easy did it once can do it again).
Instead of making tank disappear after explosion, perhaps just keep it from moving and also from being used again.
Of course make the buttons more realistic and place them somewhere else.

Use:
I'm going to add the tank to dod_jagd. (editing it so tanks can take multiple routes to make it strategic. Also will be a realism map with no flags.
However no gaurantee that it will work smoothly since i dont have the original editable file for that map.

If you have any other maps that will go well with the tank, let me know. But some maps just will not work well for editing.

Request:
Would be more than thankful to test the jagd map out as soon as it's ready as an event.
Would appreciate many ideas on how many rocket shots it should take to explode the tank, also how many tank cannons it will take to make it explode.


Screenshot:

29756default.png


Video:
[ame]http://www.youtube.com/watch?v=gSxEtN6xVCQ[/ame]
Special thanks to Phaze (old friend from my previous clan) for introducing me to hamachi to test maps with friends through lan connection. Tnx Phaze for testing the map with me too!

Hamachi:
https://secure.logmein.com/products/hamachi/download.aspx
Download unmanaged version free.
Follow this tut
[ame]http://www.youtube.com/watch?v=AohedxGNSFg[/ame]
Except after you do sv_lan 0 change the map to reset settings so people can connect.
use changelevel "mapname" in console
no quotes.
Everyone who joins your lan server must use hamachi and connect to your network.
People must join the server by using the lan ip. After getting the lan ip type (connect "IP Address) in console to connect.
I belive its limit of 5 players total for the lan on free version.
 
Last edited:
Tnx sean and hardwarebeer for the positive feedback!

Request:
Would be more than thankful to test the jagd map out as soon as it's ready as an event.
Would appreciate many ideas on how many rocket shots it should take to explode the tank, also how many tank cannons it will take to make it explode.

Btw guys any ideas on the tank health?
 
With there being 1 bazooka class per team, I think 3 would be good as well. Or 2 to disable (if that's an option) and then its immobile, while 3 would blow it up. As far as the tank cannons, if they do more damage, then 2 shots per tank.
 
Tnx for the feedback guys! And yes as long as the map decompiles correctly and then recompiles right after i edit it, i can add the tank to any map that works.
 
Sounds awsome man cant wait to try it and if you need any input from other players i would be happy to help if youd like
 
That is awesome! But would it be possible to actually use the DoD tank models? If not would you be able to make it a tank that is from WWII?
 
Tnx for the feedback guys! And yes as long as the map decompiles correctly and then recompiles right after i edit it, i can add the tank to any map that works.

cushy,

Which decompiler/compiler combination do you use?

-Blue
 
If it is possible, you should make the armor weaker in the back then the armor on the side and the front of the tank.
 
Tnx again guys for the nice comments!

That is awesome! But would it be possible to actually use the DoD tank models? If not would you be able to make it a tank that is from WWII?
Yes, however I will have to find models that are separated (1 base, 1 head, and preferably 1 cannon)

cushy,

Which decompiler/compiler combination do you use?

-Blue

Hi blue i used bspsource, i will try vmex as a eGO admin recommended to me on vent.

If it is possible, you should make the armor weaker in the back then the armor on the side and the front of the tank.

I can do that, but that will rule out using nice ww2 models that someone asked. However I do prefer realism over looks.


NICE!
 
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