WIP Day of Defeat Operable Tank! Got DODS default sherman tank working!
Hey guys,
I've been working on drivable vehicles for day of defeat source, and finally found a way to make them work. Since then I was learning the entities, and editing some premade vehicles people submitted to make them work for day of defeat source.
I believe this will be the first operable vehicle for day of defeat source from what I searched.
Updates:
1) My Panther tank model built from hammer sdk (discontinued due to DJ TTK helping me with more professional looking premade tank models). Pg 4 in thread.
2) Many premade WW2 tank models I found that work with DODS. Just need DJ TTK to separate the cannon, turrent head, and body for me if he is willing to. Pg 4 in thread.
3) My progress with the DODS default sherman tank (video). Pg 5 in thread.
4) Second update on the DODS default sherman tank video.
How it works:
A button to make one person drive the tank.
A button to allows one person to man the cannon.
Press e to exit (a bug might keep you from exiting, then press e again).
About the tank:
Cannot be damaged by bullets.
I am trying to decide how many bazooka shots it should take to destroy the tank. I will make it so the tank cannon will do more damage than the bazooka of course.
No respawn (it is possible but postponed due to the learning process i have to go through again *need a break xD)
Fixes needed:
Make it so people don't get stuck in third person view when they die from the tank exploding (should be easy did it once can do it again).
Instead of making tank disappear after explosion, perhaps just keep it from moving and also from being used again.
Of course make the buttons more realistic and place them somewhere else.
Use:
I'm going to add the tank to dod_jagd. (editing it so tanks can take multiple routes to make it strategic. Also will be a realism map with no flags.
However no gaurantee that it will work smoothly since i dont have the original editable file for that map.
If you have any other maps that will go well with the tank, let me know. But some maps just will not work well for editing.
Request:
Would be more than thankful to test the jagd map out as soon as it's ready as an event.
Would appreciate many ideas on how many rocket shots it should take to explode the tank, also how many tank cannons it will take to make it explode.
Screenshot:
Video:
[ame]http://www.youtube.com/watch?v=gSxEtN6xVCQ[/ame]
Special thanks to Phaze (old friend from my previous clan) for introducing me to hamachi to test maps with friends through lan connection. Tnx Phaze for testing the map with me too!
Hamachi:
https://secure.logmein.com/products/hamachi/download.aspx
Download unmanaged version free.
Follow this tut
[ame]http://www.youtube.com/watch?v=AohedxGNSFg[/ame]
Except after you do sv_lan 0 change the map to reset settings so people can connect.
use changelevel "mapname" in console
no quotes.
Everyone who joins your lan server must use hamachi and connect to your network.
People must join the server by using the lan ip. After getting the lan ip type (connect "IP Address) in console to connect.
I belive its limit of 5 players total for the lan on free version.
Hey guys,
I've been working on drivable vehicles for day of defeat source, and finally found a way to make them work. Since then I was learning the entities, and editing some premade vehicles people submitted to make them work for day of defeat source.
I believe this will be the first operable vehicle for day of defeat source from what I searched.
1) My Panther tank model built from hammer sdk (discontinued due to DJ TTK helping me with more professional looking premade tank models). Pg 4 in thread.
2) Many premade WW2 tank models I found that work with DODS. Just need DJ TTK to separate the cannon, turrent head, and body for me if he is willing to. Pg 4 in thread.
3) My progress with the DODS default sherman tank (video). Pg 5 in thread.
4) Second update on the DODS default sherman tank video.
How it works:
A button to make one person drive the tank.
A button to allows one person to man the cannon.
Press e to exit (a bug might keep you from exiting, then press e again).
About the tank:
Cannot be damaged by bullets.
I am trying to decide how many bazooka shots it should take to destroy the tank. I will make it so the tank cannon will do more damage than the bazooka of course.
No respawn (it is possible but postponed due to the learning process i have to go through again *need a break xD)
Fixes needed:
Make it so people don't get stuck in third person view when they die from the tank exploding (should be easy did it once can do it again).
Instead of making tank disappear after explosion, perhaps just keep it from moving and also from being used again.
Of course make the buttons more realistic and place them somewhere else.
Use:
I'm going to add the tank to dod_jagd. (editing it so tanks can take multiple routes to make it strategic. Also will be a realism map with no flags.
However no gaurantee that it will work smoothly since i dont have the original editable file for that map.
If you have any other maps that will go well with the tank, let me know. But some maps just will not work well for editing.
Request:
Would be more than thankful to test the jagd map out as soon as it's ready as an event.
Would appreciate many ideas on how many rocket shots it should take to explode the tank, also how many tank cannons it will take to make it explode.
Screenshot:
Video:
[ame]http://www.youtube.com/watch?v=gSxEtN6xVCQ[/ame]
Special thanks to Phaze (old friend from my previous clan) for introducing me to hamachi to test maps with friends through lan connection. Tnx Phaze for testing the map with me too!
Hamachi:
https://secure.logmein.com/products/hamachi/download.aspx
Download unmanaged version free.
Follow this tut
[ame]http://www.youtube.com/watch?v=AohedxGNSFg[/ame]
Except after you do sv_lan 0 change the map to reset settings so people can connect.
use changelevel "mapname" in console
no quotes.
Everyone who joins your lan server must use hamachi and connect to your network.
People must join the server by using the lan ip. After getting the lan ip type (connect "IP Address) in console to connect.
I belive its limit of 5 players total for the lan on free version.
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