CP Rotation Suggestions

Status
Not open for further replies.

Goyan-Tanuki

Poster Extraordinaire
Joined
Mar 5, 2012
Messages
2,101
We in Leadership are interested in the Division's feedback on what maps should be removed and what should be added to CP Rotation.

The list of maps are as followed:

cp_egypt_final
cp_gorge
cp_gravelpit
cp_junction_final
cp_mountainlab
cp_steel
cp_foundry
cp_badlands
cp_coldfront
cp_fastlane
cp_freight_final1
cp_granary
cp_well

When making a suggestion to add or remove a map please use this template:

Maps to Add:
Maps to Remove:

We look forward to your input!

-TF2 Leadership
 
Last edited:
Maps to Add: N/A
Maps to Remove: cp_foundry. I find it better for a 24/7 server since everybody knows it's going to sudden death.
 
Maps to Add: cp_gullywash,
Maps to Remove: cp_coldfront, cp_steel, cp_freight_final1

These are the ones I wish was gone, honestly, I'm not saying they are bad. I just don't prefer them. Also, I think those maps make the server harder to fill and keep full.

Aside from cp_steel. Which is somewhat popular. I just personally don't like seeing it in the rotation.
 
Maps to Add: Gullywash and Yukon

Maps to Remove: Foundry (I think this map choice is unnecessary because of our 24/7 Foundry Server)
 
Maps to add: blackmesaMaps to remove... All but granary, badwater comp maps...
 
Maps to Add: Nothing.
Maps to Remove: cp_foundry since we have a 24/7 server, cp_steel because its cp_steel.
 
Maps to Add: None
Maps to Remove: Coldfront, junction, freight

But keep Foundry. It's a server filling map and keeps it full. :S
 
Maps to Add: cp_gullywash
Maps to remove: junction, cp_foundry (we have a 24x7 server)

PLEASE keep cp_steel. I love that map. So much.
 
Maps to Add: cp_Gullywash, and cp_5Gorge would be nice to see

Maps to Remove: cp_steel I love steel but I feel it drives a lot of players away because of its complexity

I'd also like to see cp_foundry gone considering we have a 24/7 foundry server
 
Status
Not open for further replies.

Latest posts

Back
Top