Amazing Polish XP Farm

The_Polish_Pyronaut

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May 2, 2012
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After a bit of research I finally have you you all to enjoy a solid XP Farm.

After waiting 5 minuets or so
After killing them all
4 levels with the previous 20 gained from repeating the same process.

Flip the lever on the left to trap the mobs.
Flip the level on the right to damage them a bit.
Attack from the top or bottom to gain XP.

Entrance is at
x: -1924
y: 73
z: -1180
 
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No its just right outside the border of our HQ and soon will be within it after that amazing tower is completed and the border expanded to its location.

Made this grinder for everyone on the MC build team and our HQ to use so they can enchant their gear easier.
 
Wrong forum?

Well it is kind of justified by the fact that it is for use of the TF2 division base in Minecraft so it goes in the TF2 division discussion.

Good work Polish, Better than the one I made in a quick 5-10 minutes :P
 
Well it is kind of justified by the fact that it is for use of the TF2 division base in Minecraft so it goes in the TF2 division discussion.

Good work Polish, Better than the one I made in a quick 5-10 minutes :P

This one was my prototype and it's only half finished. Currently it only is useful for farming mobs from the spawners. I plan on expanding upon it bu hollowing out the area above the spawner room and making several floors as mob dark room spawners. Mix of pistons and redstone magic to turn off and on water flow to drop the mobs down into the grinder should help give more XP and at least more items beyond spider eyes and string.

With how MC goes and I see several more Team builds in the future maybe we should set up a separate minecraft form area for this division so we can talk about and plan builds (still hoping to make at least one map and at least half of 2Fort) without having it labeled as being in the wrong forum.

I build for the TF2 division not the MC division and rather keep my builds somewhat away from them as who knows what fresh =(e)= of theirs would wander into our base and try to steal out intelligence.

Warning MC Spy is in the base.
 
I build for the TF2 division not the MC division and rather keep my builds somewhat away from them as who knows what fresh =(e)= of theirs would wander into our base and try to steal out intelligence.

Warning MC Spy is in the base.

^^ This Exactly why this thread should be here.

But again most discussion should go in the MC Build thread :P

Also you know that a player has to hit a mob for it to drop XP right? if the mob dies without a player touching it, it drops no XP

E: also I moved the entrance if thats fine with you so it is inside our base (next to the entrance of my one) and covered up the old entrance so no randoms can get to it :P

0a9c60e1fc
 
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^^ This Exactly why this thread should be here.

But again most discussion should go in the MC Build thread :P

Also you know that a player has to hit a mob for it to drop XP right? if the mob dies without a player touching it, it drops no XP

MC build thread like all our threads here is starting to get a bit silly. I love that fun nature of gift posting we have here but it does tend to drown out things after a while.

I wanted immediate attention to this farm so everyone could start using it.

To use this farm you flip the lever on the left to trap the group of mobs and then flip the level on the right to crush and deal suffocation damage to them for a second or two. Then you attack them with an item/weapon of your choosing. I prefer Splash potions of harming II as it kills/damages the lot which is useful when you have over 50+ mobs there.

Edit:
Thanks for the move, I just made that entrance to get out of there/some form of access beyond that wandering one you first showed me.
I still need to clean the place up a bit.

Let me know if you find any other spawners GTR. I plan on making an xp farm out of every one I come across. I would improve yours if you let me so it achieves the same effect mine currently has of generating an endless amount of mobs rather then 3-6.
 
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Edit:
Thanks for the move, I just made that entrance to get out of there/some form of access beyond that wandering one you first showed me.
I still need to clean the place up a bit.

Let me know if you find any other spawners GTR. I plan on making an xp farm out of every one I come across. I would improve yours if you let me so it achieves the same effect mine currently has of generating an endless amount of mobs rather then 3-6.

No problem, I think I have a couple more waypointed but some may have been destroyed.
 
No problem, I think I have a couple more waypointed but some may have been destroyed.

According to what I have spied on from MC's base they have fixed it so you can't destroy spawners now. Still should double check but if they are still there I'll build the farm so we can harvest the xp and enchant our gear as well as sell them in our shop.

I noticed Fullmetal already claimed some land in the exchange area and I've been farming xp to sell bottles of enchanting for 10s which I see as a fair price.
 
According to what I have spied on from MC's base they have fixed it so you can't destroy spawners now. Still should double check but if they are still there I'll build the farm so we can harvest the xp and enchant our gear as well as sell them in our shop.

I noticed Fullmetal already claimed some land in the exchange area and I've been farming xp to sell bottles of enchanting for 10s which I see as a fair price.

Seph has also claimed a plot for the TF2 division to use :P
 
Heh heh nerds x3

Either way, I am always alone out in the middle of nowhere....slowly plotting......
 
Hey, hate to say this, but the minecraft division has recently added a plugin to counteract xp farming. Each kill reduces the amount of xp you gain from that mob by something like .1% and raises all the others by the same. It may seem like a small number, but with an xp farm, this percentage will be adding up until you get almost nothing from it.
 
So the key to farm XP is to kill different types of mobs. Glad I planed for an extension that would be in other mobs to the farms which should counter this. Also gives a greater need for building diverse farm types. Thanks for the update.
 

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