Duck griping

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I think that the spy may be able to plant sappers while invisible. I thought I saw some just pop up on SG's I was near and didnt see anyone, even my team walk by.
 
Either way, the sentries needa be toned down. They ought to be as accurate as the heavies big gun, not like a friggin sniper rifle. And then they stick rockets on top.....

I also kinda wish the spy would uncloak a little quicker, but oh well.
 
I agree with what's been said about the sentry guns. Even from two hundred feet away I've gotten my butt kicked by those sentry guns. From that distance only the soldier really has a chance at taking them out, and they may very well die just from the hits they take the two or three times they peak out to take the shot.

I know on 2fort if an area has a sentry gun, it's pretty much off limits. The demoman's grenades can take them out pretty well, but the range on those grenades is absolutely terrible and won't be able to take out half the sentries you'll encounter.

I think the spy is perfect just as it is though. Yesterday three engineers had set up shop in the sewers on 2fort and we couldn't get anywhere near it and had no spies, so I switched over and on my second try I managed to kill them all and destroy the sentries/teleports, everything. Unfortunately it is not always so easy. I know the ONE time I played the engineer, my guns got blown up once by a spy. Every other time I managed to kill the spy, repair my stuff, didn't even hardly have to move and stayed there for a good long while.
 
Yeah, its too easy to camp out there with sentries. I've had games where there's been 4 guns up there. And unless you're a scout, thats the only way to the 2nd level. The map's gotta be tweaked a bit, or something.
 
We need to have the spawn times shortened, that's for sure. :)

Oh, and Titan, next time just remember that intel bags don't float around on their own! ;-) Just teasing a bit hehe. :)
 
[quote1190742462=blackhawksniper]
I think that the spy may be able to plant sappers while invisible. I thought I saw some just pop up on SG's I was near and didnt see anyone, even my team walk by.
[/quote1190742462]

I have tried it numerous times to no avail. The only way I am able to get in and out fast, is to cloak as soon as I place the sapper.
 
1. the demo man dose not have the tnt like in the ad, FTW.
2. demo mans nades are not popwerful enough
3. people know if you r about to snipe the head of them
4.head shots with sniper to heavy don't kill them
5. turrets are way too powerfull at level 3
BUT BESIDES ALL MY B*TCHING ITS A GREAT GAME!!!!!!
 
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