CS:S Jail Server Rules

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Christy

EGO Is My Life!
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The CS:S Jail Server is a role playing server where you can elect to play one of two roles: Prisoner (T) or Guard (CT). Playing on maps specifically designed for this game type, the prisoners will participate in a number of games and competitions as ordered by the guards; attempting to either become the last surviving prisoner or rebel against the guards with extreme violence and contempt. This rulebook will serve as a guide to participating in the Jail Server, and will serve to acquaint players with the structure of the game and acceptable behaviors.

Per the maps' design, prisoners will spawn in cells and are held there until the guards have organized and armed themselves. Guards spawn in the armory, and at round start equip themselves with weapons to maintain order. The guards will elect a warden who will organize round activities--directing prisoners and guards alike to play out activities of their choosing. Throughout the game, guards--primarily the warden, have use of their mic to issue valid orders to the prisoners, while the prisoners are restricted to text communication to ensure everyone can hear the orders given.

Once the guards have organized themselves, the prisoners are released from their cells (either automatically or manually-map dependent) and receive instructions from the warden on where and how to assemble. Having successfully emptied the cells, the warden will instruct the prisoners to complete a variety of tasks designed to eliminate all but one prisoner as the round progresses--all the while maintaining order and preventing rebellion. Prisoners who fail to complete tasks assigned by the warden are executed, as are those who attack guards or fall short of mini-game benchmarks.

Once the guards have eliminated all but one Prisoner, the surviving Prisoner is given the ability to make a last request. In the Prisoner's last request, the Prisoner forces remaining Guards to participate in games of the Prisoner's choosing.

With such a complicated and unique game type, it is inevitable there will be confusion and disagreement from time to time. Please respect the best judgment of the admins in the server, and they will, with reference to the specific server rules, work to preserve a fun and fair gaming experience for the server.

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Prisoners

  • Prisoners choose to follow orders or rebel.
  • Rebelling is defined as not following orders when issued. Guards will kill you when you rebel.
  • Last standing Prisoner is entitled to a last request by using the !lr function or having a custom last request.
  • Last request may be voided when wanted.

Prisoner last requests

  • Drunken Boxing
  • Most Jumps
  • Farthest Jump
  • Brink of Death
  • Race
  • Russian Roulette
  • Low-Grav Knife Fight
  • Hi-Speed Knife Fight
  • Third Person Knife Fight
  • Drugged Knife Fight
  • Vintage (Normal) Knife Fight
  • NoScope with any scoped weapon (4 choices)
  • Dodgeball
  • Hot Potato
  • Chicken Fight
  • Shot4Shot with any pistol (6 choices)
  • Mag4Mag with any pistol (6 choices)
  • Gun Toss
  • Custom last request

What is a Prisoner?

Below is what you should expect when playing as a Prisoner:

  • Start a rebellion, but this will make you wanted.
  • Be ordered around, do as the Guards say.
  • Follow orders the entire round, trying to get last request.
  • Being freeshot/freekilled. Remain calm and let the admins know in admin chat.
  • Getting special treatment; freeday for a specific person or group.
  • Finding loopholes in the Guards orders and execute the loophole.
  • Communication with other Prisoners via team chat.

Restricted Areas

The following are areas that we call auto-wants. Areas designed for Guards only. If you are caught in these areas, you may be shot on site as a Prisoner. There are exceptions to this if playing a game, Warden allows it, etc.

  • Armory.
  • Any elevated areas that are made for CT's to lookout.
  • Vents.

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Warden/Guards

  • Warden is chosen at the beginning of rounds by typing !w in general(T) chat.
  • Warden issues orders and Prisoners follow them. Warden should be the only one giving commands except in special situations.
  • Guards are to follow Warden's commands as well and must never aid and abet the Prisoners.
  • Guards may issue commands to save lives, themselves, or stop a rebellion.
  • If a Warden dies, quickly replace with a new one using the !w function.
  • Guards must allow Warden to clearly announce his/her orders.
  • Last Guard standing may kill all remaining Prisoners regardless of his/her wanted status.

What is a guard?

Below is what you should expect when playing as a Guard:

  • Controlling the Prisoners, ensuring a riot does not occur.
  • Escorting Prisoners to designated areas.
  • Listening to and confirming the Warden's orders.
  • May have to and are expected to use your mic at times.
  • As a Warden, you are expected to give clear and non conflicting orders.
  • Prisoners will find loopholes in your orders.
  • Shooting any Prisoners who are wanted.
  • Communication with other Guards via team chat.


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Using award system/store

  • By typing !store, !awards, Prisoners and Guards are entitled to a unique gameplay experience.

Awards/Store items


Prisoner:
  • Become a barrel - 10 Credits - Changes your model to a Barrel
  • Become Sailor Moon, Sailor Mars, Sailor Mercury - 10 Credits - Changes your model to either of the Sailors
  • Heal to 100 - 25 Credits - Heal yourself to 100
  • Increased speed - 35 Credits - Double your speed
  • Buy Flashbang - 20 Credits - Gives you a flashbang
  • Buy USP pistol - 30 Credits - Gives you a USP pistol
  • Get 200 HP - 50 Credits - Doubles your HP to 200
  • Spy! Change to CT skin - 40 Credits - Changes you to a CT skin
  • Infinite ammo - 70 Credits - Gives you infinite ammo on any weapon
  • Buy Scout - 60 Credits - Gives you an Scout Sniper Rifle
  • Immortal for 10 seconds with half speed - 80 Credits - You will not take any damage for 10 seconds with half speed
  • Turn Invisible - 125 Credits - Turns you completely invisible including your knife. Guns and nades will show up
  • Become a crow - 100 Credits - Turns you in to a crow and you can fly around. Can only use knife.
  • Become Master Chief - 250 Credits - Turns you into Master Chief with 300 HP, infinite ammo, gives you P90, gives you 150% speed, gives you 50% gravity.
  • Become Alien Queen - 200 Credits - Turns you into Alien Queen with 300 HP and increased speed.
  • Turn CT's into Ric for 15 seconds (Frozen - AFK) - 350 Credits - Freezes all CT's for 15 seconds while playing a select song.
  • Turn CT's into chickens - 400 Credits - Turns all CT's into chickens for the round.
  • Switch Position with random CT - 400 credits - Switches your position with a random CT, CT is notified of the switch.
  • Permanent Sailor Moon, Mars, Mercury skin - 1000 credits
  • Permanent Rabbit, Elvis, Wolverine skin - 1000 credits
  • Permanent Flash, Robocop, C3PO skin - 1000 credits
  • Permanent Fat Nurse, Green Laturn, Samus skin - 1000 credits
  • Permanent Torn, Venom, Hospital skin, Glowing - 1000 credits


Guard:
  • Become Master Chief - 250 Credits - Turns you into Master Chief with 300 HP, infinite ammo, gives you P90, gives you 150% speed, gives you 50% gravity.
  • Heal to 100 - 25 Credits - Heal yourself to 100
  • Get 200 HP - 50 Credits - Doubles your HP to 200
  • Infinite ammo - 70 Credits - Gives you infinite ammo on any weapon
  • Add Armor - 25 Credits - Gives you 100 armor.
  • Increased speed - 35 Credits - Doubles your speed
  • Become Predator - 200 Credits - Changes your model to Predator, giving you 300 HP and gives you gravity
  • Turn T's into chickens - 400 Credits - Turns all T's into chickens for the round.
  • Add Armor & Helmet - 10 credits - Gives you 100% armor and a helmet.
  • Become Master Chief - 325 credits - Infinite ammo, 300 HP, speed & gravity boost.

Note: Credit Store is subject to change depending on what Christy adds/changes.


Rules:

The following are Jail rules. Admins have the final say in all server related issues.

  • Have fun!
  • Admins may revoke you from Guard side for rule violations at their discretion.
  • Do not negatively interfere with Jail gameplay. ie; intentional/frequent freekilling, mic spamming, abusing Prisoners illegally, etc.
  • Do not argue with admins in server.

Miscellaneous

  • Gunplanting any weapon is w/k/b.
  • Admin chat is accessed by using team(u) chat in game and a @ symbol
    followed by your message.
    ie; Team(U) + @ = (TO ADMINS) Hey, John is freekilling!
  • Any questions should be directed to Admins in game, Admin Trainers or CS Leadership.
  • Freeday, warday, Hide n Seek, etc. are all restricted to once every 4 rounds.
  • Special treatment may be given multiple times per map as long as it is not abused.
  • If you !revive and are wanted, you stay wanted. If you !revive and are not wanted, you are not wanted.
  • If you become a barrel, crow, master chief, etc. You are not wanted unless you do something that makes you wanted.
  • If you do !lr, you can have multiple LR's. Just choose !lr and go on to the next Guard.
  • If you use !awards and receive a model like a barrel and you cannot properly do a Guard's request like Last Reaction, First Reaction. You can be killed, but it will be up to the Warden.
    ie; last reaction: last person to duck dies. Barrel model cannot duck thus can be killed.
  • If doing last request with the last standing Guard, the Guard may kill you at any time.
  • No detours, delays, is implied!
  • No cheating is not implied.
  • Movement commands given in Simon Says result in immediate termination of the game.
  • Last guard only applies when 3 or more Guards are playing. This is not to be abused.
  • Do not abuse the respawn plugin at the beginning of rounds.

Written by:
CS Leadership.




Changelog:
Removed the ability to gunplant secondaries, WKB as needed for offenses.
Increased freeday time limit from 2 rounds to 4 rounds.
No detours and no delays is implied.
No cheating is no longer implied.
Updated Prisoner's store.
Updated Guard's store.
Updated Simon Says in MISC.
Added Last Guard rule.
Added respawn plugin abuse control.
Updated CT/T store as of 9/9/2013.
 
Last edited by a moderator:
Rules may be changed by CS Leadership at their discretion without advanced notice or any notice at all. This is a guide, please use common sense when it comes to interpretation of this rulebook.
 
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