[poll] Class Limits?

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GardenGroveVW

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For feature reference if we can limit classes. . what ones do you think would be best to restrict?

Please let me know why. . .

I would vote for the spy
Your allowed to make multiple selections. .

EDIT. . . .
I mean limit. . . like we have in day of defeat. . .
 
Snipers and maybe medics. Snipers for obvious reasons, and medics because having 3 ubercharges on 1 hw is a tiny bit annoying.
 
No, come on guys. Valve put them all in there for a reason. If you get rid of one class, a certain map could become impossible to defend, or attack.

Like, without spies, do you have ANY hope of winning 2_fort? (sents etc)

Just, dont restrict anything. Dont even restrict it to only "x" number of players can be "x" class.
 
IF, you are going to restrict anything, just restrict it to two for all classes.

Seriously, three spies are just as bad as three medics, and three engineers.
 
[quote1190751792=Flush]
No, come on guys. Valve put them all in there for a reason. If you get rid of one class, a certain map could become impossible to defend, or attack.

Like, without spies, do you have ANY hope of winning 2_fort? (sents etc)

Just, dont restrict anything. Dont even restrict it to only "x" number of players can be "x" class.
[/quote1190751792]

It's not going to take out certain classes, it is simply going to limit the NUMBER per team. For instance, no more than 2 spies per team. See? :)

I don't see what is so obvious about limiting snipers. A team of all snipers wouldn't be that great I don't think.
 
I personally like everything the way it is. The ability to choose your desired class at all times is a good thing. Plus, after many, many hours of playtime, I have never once noticed anything wrong with the class limits.

I wouldn't enjoy it very much if it did happen. I don't want to be forced into a class that I'm not in the mood to play. Plus, I change classes every round, depending on what’s going on in battle. At the beginning of the round, I jump to Scout so I can get to the control points faster. After, I'll switch to Spy so I can take a look at the enemy setup, etc. I don't want to be locked into a class.

By limiting classes, you are eliminating team strategy. It's fun when your entire team is a Scout, running around from point to point trying to capture. It offers a wide range of gameplay. Yes, it might not be fun when you have few Medics with an Uber Charge on a Heavy, but that’s the way it can be sometimes. There's always away to counter it. It all comes down to teamwork, not class limitations.

In addition, it also keeps those players who tend to complain about [X player is not doing well with X class, please give it up].

Variety is GOOD, let's keep it that way.
 
I dont know guys, I mean, things are balanced enough. I mean, I LOVE being medic. And I would be absolutly peeved off if I join the server, and I cant be a medic :\

Besides, having to use your class numbers effectively is what can make you win.
 
LOOKING VERY EVEN IS'INT IT, LOL, execpt for spies, lol,hate spies :).
Eire.32
 
My question to you is. If we did limit, then wouldn't you have to use more teamwork because of the limitations? I just don't want to see 12 spies on one team. Then 12 scouts on another. . (Not that it would happen) but lot of people like the spy and its a pain trying to win when you have 5 spies after you.

I'm not saying that there will be limitations. . i just want your opinion.
 
Well, I mean, I dont know, I guess you COULD limit it, so that teamwork is improved.

But then its no fun. Cause just like the other guy (I forgot who lol, sorry :P), but I switch classes like every death, depending on what I want to do, or the map.

I just feel like limiting it would make it no fun :\
 
Maybe, maybe not. By limiting the classes, and assuming there will some players that will purposely lock in a class, it's just causing trouble.

I have personally seen an entire team go Scout and win a round in less than 15 seconds, which was amazing. Yes it was fast, but it was a strategy that worked at the time. After that, the opposing team had their own way of handling us, by setting up and waiting with Heavies.

If a team has a bunch of Engineers, so be it. The other team can attack them with Demomen. Think about it... endless possibilities for a team to think about and create different on-the-go strategies. Now that is GREAT! By limiting classes, you're elimating a ton of different strategies.

As for a lot of people taking up Spy, a simple solution for the opposing team to counter - Pyro. There is always a way around a situation. Each class has different strengths as well as weaknesses that can be exploited by other classes, but it's up to the team to use them to their advantage.
 
I like it without restrictions...

BUT

If I had to pick, I'd pick Snipers and Engineers. Having too many snipers just makes it damn near impossible to get into the base, same as engineers.
 
[quote1190755316=Midway]
Maybe, maybe not. By limiting the classes, and assuming there will some players that will purposely lock in a class, it's just causing trouble.

I have personally seen an entire team go Scout and win a round in less than 15 seconds, which was amazing. Yes it was fast, but it was a strategy that worked at the time. After that, the opposing team had their own way of handling us, by setting up and waiting with Heavies.

If a team has a bunch of Engineers, so be it. The other team can attack them with Demomen. Think about it... endless possibilities for a team to think about and create different on-the-go strategies. Now that is GREAT!

As for a lot of people taking up Spy, a simple solution for the opposing team to counter - Pyro. There is always a way around a situation. Each class has different strengths as well as weaknesses that can be exploited by other classes, but it's up to the team to use them to their advantage.
[/quote1190755316]

Thanks for all the good replies. I appreciate it
 
its so obvious what my answer is , if we are goin to restrict a class should those dang Spys.

Spys are Anoying if anything needs to be restricted it should be the Spy's
 
[quote1190755506=Baron Rojo]
its so obvious what my answer is , if we are goin to restrict a class should those dang Spys.

Spys are Anoying if anything needs to be restricted it should be the Spy's
[/quote1190755506]


I also agree. Maybe two spies per team?
 
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