Possible changes to Anzio - Need your input!

Limit Assault class on Anzio?

  • Yes

    Points: 41 47.7%
  • No

    Points: 37 43.0%
  • Undecided

    Points: 8 9.3%

  • Total voters
    86
  • Poll closed .
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I disagree with removing FF. The idea of friendly fire is to limit the "spray and pray" mentality.
pfft thats because you can't aim with the Thompson. Short controlled bursts with the Thompson works the most.

Here let me give you some info. Anzio is no way an Assault type map. The long narrow alleyways and road work over power the inside fighting. The support is way better off then the Assault class. The major maps for the Thompson is Flash, Colmar, Avalanche and maybe kalt.

However it all boils down to the Player themselves. Yes many go for the Thompson, but do they use it the right way? no. Here comes the "OOOOOOOHHHHH but you get Random headshots"....well no due, so does every other gun. I can pull the same shots off with the Mp40. Sure the Mp40 has a lower rate of fire, but it still gets a lot of random headshots.

I could go in greater detail, but way waste my time beating a dead horse. We all know it will end in "Cool story bro".....*Stares at Baddie Pants*
 
Dutch why would you burst fire the Thompson when it has so little recoil as to be imperceptible.

I can shoot it standing barely noticing any recoil

Burst firing the Thompson doesn't change the spray pattern at all and neither does crouching
 
In all seriousness though I don't think the assault class really affects the population of the server. I doubt we will see much of a change if we do that. As much as I enjoy friendly fire, it's the only thing that separates the Anzio server from our other ones and if anything that should be turned off to observe what happens.

Like others have said it can be too fast paced. If I join and it's like 6v6 or something, and we lose several times in just a few minutes, I'll leave. As much as I enjoy it it can be a bit fast paced at times which limits its potential with pubbers. Overall I think there are things that can be done to help it, but limiting assault will likely have no effect in my opinion... however I think it's worth it to at least try that as well. Besides it seems to be more of a support class map than anything else....
 
I just want to point out something that seems to be forgotten in regards to the conversations revolving around turning off FF. There was a similar thread a while ago now where we voted to try FF as a means of increasing the server's popularity. I don't remember, that's how long it has been, but clearly FF got put on and I feel 'turning it off' just to see how it affects the server will just bring us full circle and accomplish nothing.
 
I just want to point out something that seems to be forgotten in regards to the conversations revolving around turning off FF. There was a similar thread a while ago now where we voted to try FF as a means of increasing the server's popularity. I don't remember, that's how long it has been, but clearly FF got put on and I feel 'turning it off' just to see how it affects the server will just bring us full circle and accomplish nothing.

Slightly inaccurate.

I found the two following threads, the first a simple discussion started by Sumac about trying FF on one of the lower populated servers at the time with Anzio being chosen as the better candidate. This was September 2011. There was no poll in this thread, but leadership went with the idea and followed through:

http://www.edge-gamers.com/forums/showthread.php?t=186626&highlight=anzio+friendly

The second was a Poll thread in March 2012 asking members if they wanted to keep FF on or turn it off. Leaving FF on won the vote handily:

http://www.edge-gamers.com/forums/showthread.php?t=202659&highlight=anzio+friendly

So the only vote held on the issue was after the change was made. Given the responses in this thread so far, I'd imagine that the outcome of any new poll would be the same.

But I would point out that such polls are the opinion of membership, not of any potential pub players.
 
So we should emplace a slow-motion version of Anzio.

If that's what you want to label "making it harder to win the map," then yes. It's one of the few ways (possibly only way this late in DoD's life) that Anzio as a dedicated server has a chance of keeping a steady influx of pubbers playing for the reasons Cubey and myself have already stated.
 
Okay, so we didn't "vote" but the point is exactly the same. Like I clearly said in my post, I didn't clearly remember.
 
Dutch why would you burst fire the Thompson when it has so little recoil as to be imperceptible.

I can shoot it standing barely noticing any recoil

Burst firing the Thompson doesn't change the spray pattern at all and neither does crouching

I think you might miss the point. As a Thompson player Spray and pray does not work on all maps and or areas. Longer shots need the burst, but not in an accuracy point of way. I have many times ran out of ammo just trying to hit a far off target. I fire at least 2 mouse click short bursts that last about 1 second. I can kill someone or i miss or clip them. If i fail at the 2 burst i fall back and reload seeing as how i gave my position away and thus giving me a greater chance of dying.

Sure i know the Thompson has very low recoil, fun fact though is i always used the Thompson for its fist. I see the bar needing it, but i can use that well in, its the simi auto that turns me away. Sure in this game the cone will not change, but you have to consider other elements in the game.

Sometimes a small burst will either make someone fight or flight. I usually do not chase someone, because they might have friends on the other side of the wall, unless its someone i like to shoot like Blue or sparty. The Thompson class is not to get the most kills, but to get the objective. See the Assault is like recon, hit hard and fast, but never clean up..that is what the support does. The rifle class however is to cover the Assault class on his Rush. The MG or Sniper can help that too, but the MG should be locking down an objective area. Sniper is to counter the defense, not run away and noscope people or rush areas with it. The Rocket.....well he is an independent. He can snipe with the Rocket or Carbine Rush an area and hold only for a short time though, because of his low mag count.

I think the whole point was each class has its own use. I think if their is going to be a limit on the Assault class, Why not the Support as well? I have seen that config on other server where the Rifle is unlimited. To me it seems silly just to limit 1 auto class and let the other get off Scott free.
 
If that's what you want to label "making it harder to win the map," then yes. It's one of the few ways (possibly only way this late in DoD's life) that Anzio as a dedicated server has a chance of keeping a steady influx of pubbers playing for the reasons Cubey and myself have already stated.

Perhaps just make the one-caps longer to take. If you do it to the two-caps the losing team may never recover.
 
I think maybe turning off ff may help - but I think its just the map - maybe time for a change of maps -while a lot of us may like Anzio - apparently not enough do - maybe take a poll and see what map everyone would like best or possible see what other maps are the most popular on dod in general, which ones draw the most people. Anyway I love EGO and just want it to do well. later
 
Not a fan of limiting assault class, but wont be a real issue for me. I think Anzio needs fast respawn like Kalt has, cuz the map is huge!

Plus, like Dangle said, limiting assault might have the opposite effect. Because, just like me, there are too many thompson freaks out there ;)
 
I would have to agree with everyone on this, the problem is the friendly fire, and I do believe that if we eliminated that and reduced the limit class for the assault class we could get more players in the server, thanks for the thread lung
 
I voted No because I don't think a limit that high will radically change gameplay.

More than 6 assaults is very imbalanced (especially on smaller teams). If one team has that many assaults, their opponents can probably exploit the imbalance. If they can't, there's probably a large player skill difference (which won't be fixed by a class limit anyway).

If we're looking to limit assaults to some amount below the "natural imbalance" level, I think we need to make the limit smaller. Maybe 4 with a team <= 10, 5 for teams of 11-13, and 6 for >= 14. I'm not sure I'd be in favor of that anyway, but it makes more sense than a fixed 6 limit.

BTW, it might make sense to advertise this thread on the server so pubs who don't frequent the forum can weigh in. (I can't tell if it's currently being advertised - computer problems).

- Mav
 
i like the idea but i think the penalty should be in place. just lower to maybe like -25 if u kill a team mate instead of 50. half the time its not even your fault for killing a friendly. i think limits on the assault is good but 6 per team may still be a little high. i don't really ever see over 6 a team on that sever at once maybe 4 would be a better number. ;)
 
Thanks for the votes and input everybody, almost everything brought up here will be discussed and considered for possible changes to Anzio. Once again, thanks for letting us know how you guys feel about this, after all you all are the ones who keep this division kickin!
 
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