Thought i would write up a little pseudo-review for those that havn't looked into it or those that might look into it and just havn't for one reason or another.
(Mind ya i havn't gotten to end-game on any of my characters >.>)
Classes.
Great Weapon Fighter-
Viking Berserker or lonely jihadist. this guy relies oddly enough on taking damage to use his tab ability,turns you immune to cc and increased attack speed,which only refills by taking damage (one passive ability allows you to build it by doing damage)
Cleric-
Classic Priest with a few odd twisted,relies on aoe heals. <-never really played.
Trickster Rouge-
..one of the most annoying classes to fight against and the funniest to play brings massive single-target damage and some aoe damage/utility abilities.
Guardian Fighter-
Classic tank, tab ability is a active "block" has long has it is up you block any and all damage.
Control Wizard-
:facewall: this guys.. they are built (no matter what spells they use) around controlling the battle field and all the unlucky chaps that get in there l.o.s, funnily enough incredibly squishy
All that said and done these are my own thoughts on the classes so far if anyone else that has played would like to add to it be my guest
Combat-
Whenever you use a ability you are rooted in place, now in most games this would subtract from it yes? not in this one because of the sound..of bashing your sword against an enemy cant really describe it in its entirety just that it is very satisfying
Money-System-
Like some of the newer games i've played this game has a tiered currency system.
Gold-you'r typical gold,silver,copper currency used primarily to buy potions trade with other players and some basic commodities
Astral Diamonds- now here it where it starts getting weird. AD(short-hand name) can be obtained in a few fashions
1.Dailies-just like it says on the tin, activities that you can do daily to get a good chunk of "rough AD" that you can then refine to AD,refining is free.
2.Events-events are usually varied for instance for dungeon-running extra item,pvp more glory, and skirmished(15min 5 man content..mini exterminate task) extra AD.
3.Auction House-just like it says on the tin,sell any old guff and gubens in your bags for AD or buy items/commodities for AD
Zen-the real-money to game-money exchange money,can be obtained through $ or by buying it (through ridiculous exchange rates) AD. used to buy epic mounts,rezz scrolls,epic pets, and a few other commodities that can not be bought with AD or gold
The foundry-player created content<-haven't really touched it yet.
Is it pay2win?-
not really its more pay2levelfaster,there is no gear or weapons that can be bought with zen only items that make leveling faster or more comfortable
Like i said for the classes if anyone wants to add something for anything be my guest
TL;DR no tl;dr read >:c
(Mind ya i havn't gotten to end-game on any of my characters >.>)
Classes.
Great Weapon Fighter-
Viking Berserker or lonely jihadist. this guy relies oddly enough on taking damage to use his tab ability,turns you immune to cc and increased attack speed,which only refills by taking damage (one passive ability allows you to build it by doing damage)
Cleric-
Classic Priest with a few odd twisted,relies on aoe heals. <-never really played.
Trickster Rouge-
..one of the most annoying classes to fight against and the funniest to play brings massive single-target damage and some aoe damage/utility abilities.
Guardian Fighter-
Classic tank, tab ability is a active "block" has long has it is up you block any and all damage.
Control Wizard-
:facewall: this guys.. they are built (no matter what spells they use) around controlling the battle field and all the unlucky chaps that get in there l.o.s, funnily enough incredibly squishy
All that said and done these are my own thoughts on the classes so far if anyone else that has played would like to add to it be my guest

Combat-
Whenever you use a ability you are rooted in place, now in most games this would subtract from it yes? not in this one because of the sound..of bashing your sword against an enemy cant really describe it in its entirety just that it is very satisfying
Money-System-
Like some of the newer games i've played this game has a tiered currency system.
Gold-you'r typical gold,silver,copper currency used primarily to buy potions trade with other players and some basic commodities
Astral Diamonds- now here it where it starts getting weird. AD(short-hand name) can be obtained in a few fashions
1.Dailies-just like it says on the tin, activities that you can do daily to get a good chunk of "rough AD" that you can then refine to AD,refining is free.
2.Events-events are usually varied for instance for dungeon-running extra item,pvp more glory, and skirmished(15min 5 man content..mini exterminate task) extra AD.
3.Auction House-just like it says on the tin,sell any old guff and gubens in your bags for AD or buy items/commodities for AD
Zen-the real-money to game-money exchange money,can be obtained through $ or by buying it (through ridiculous exchange rates) AD. used to buy epic mounts,rezz scrolls,epic pets, and a few other commodities that can not be bought with AD or gold
The foundry-player created content<-haven't really touched it yet.
Is it pay2win?-
not really its more pay2levelfaster,there is no gear or weapons that can be bought with zen only items that make leveling faster or more comfortable
Like i said for the classes if anyone wants to add something for anything be my guest

TL;DR no tl;dr read >:c





