- Joined
- Jul 9, 2011
- Messages
- 441
Changes will be ported into Dota 2 either today or next week, I'm pretty pumped.
http://www.playdota.com/forums/showthread.php?t=1338119
So much good stuff in there, but my highlights are:
Necrolyte:
- If a unit dies under Reaper's Scythe, it will be credited to Necrolyte
- Aghanim's Reaper's Scythe causes buyback to be disabled on heroes it kills for that death
Earthshaker:
- Turn rate improved from 0.4 to 0.6
- Fissure range increased from 1200 to 1300
- Echo Slam now considers illusions as heroes (This affects Aghanim's Scepter upgrade as it does extra damage for each hero in the area.)
Medusa:
- Stone Gaze Reworked
Lone Druid:
- Spirit Bear now has its HP drained by Armlet when active
- Spirit Bear bounty increased from 100 to 300
Mirana:
- Elune's Arrow now deals up to 100 extra damage based on distance the arrow traveled
- Moonlight Shadow cooldown decreased from 160/140/120 to 140/120/100
- Starfall will choose a new target for the second star if the first died before impact
Omniknight:
- Added Aghanim's Scepter (Guardian Angel AoE becomes global and affects buildings [including regen])
Phantom Lancer:
- Spirit Lance, Dopplewalk, Juxtapose and Phantom Edge illusions damage dealt decreased from 25% to 20%
Bloodstone:
- Initial charges increased from 6 to 8
- Can be activated to instantly kill yourself
Dust of Appearance:
- Now stacks in inventory
- Now slows heroes with an invisibility buff on them by 10%
Gem of True Sight:
- Gem can no longer be destroyed
Quelling Blade:
- Can now target Observer or Sentry wards dealing 100 damage (wards have 200 hp)
- Cast range increased from 100 to 350 (Melee support heroes much more viable per de-warding)
- Level 11 XP requirements reduced from 6500 to 6000 (Especially relevant to Supports getting their lvl 2 ult)
- 4 hero XP bonus changed from 15+6*Level to 20+5*level
- 5 hero XP bonus changed from 10+5*Level to 15+4*level (These changes slow down deathball a bit by limiting the XP gain in big teamfights)
http://www.playdota.com/forums/showthread.php?t=1338119
So much good stuff in there, but my highlights are:
Necrolyte:
- If a unit dies under Reaper's Scythe, it will be credited to Necrolyte
- Aghanim's Reaper's Scythe causes buyback to be disabled on heroes it kills for that death
Earthshaker:
- Turn rate improved from 0.4 to 0.6
- Fissure range increased from 1200 to 1300
- Echo Slam now considers illusions as heroes (This affects Aghanim's Scepter upgrade as it does extra damage for each hero in the area.)
Medusa:
- Stone Gaze Reworked
Old Stone Gaze:
===============
Any unit facing Medusa has its attack and movement speed slowed by 100%. Dispels enemy units and deals 500/1000/1500 damage to illusions and summoned units.
Lasts 5 seconds. Attack and Movement speed is slowly regained over the duration.
View Angle Spread: 75
AOE: 800
CD: 140/100/60
Manacost: 200/100/0
Note: Once a unit is affected, it retains the negative buff until the spell is over, regardless of facing direction.
Stone Gaze:
============
Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If you accumulate 2 seconds time (in total) facing Medusa, you will turn to stone.
Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks.
View Angle Spread: 85
Gaze Duration: 6 seconds.
Stone Duration: 3 seconds
Bonus Physical Damage: 30/40/50%
AOE: 1000
CD: 90
Manacost: 200
Note: Kills illusions instead of petrifying them
Lone Druid:
- Spirit Bear now has its HP drained by Armlet when active
- Spirit Bear bounty increased from 100 to 300
Mirana:
- Elune's Arrow now deals up to 100 extra damage based on distance the arrow traveled
- Moonlight Shadow cooldown decreased from 160/140/120 to 140/120/100
- Starfall will choose a new target for the second star if the first died before impact
Omniknight:
- Added Aghanim's Scepter (Guardian Angel AoE becomes global and affects buildings [including regen])
Phantom Lancer:
- Spirit Lance, Dopplewalk, Juxtapose and Phantom Edge illusions damage dealt decreased from 25% to 20%
Bloodstone:
- Initial charges increased from 6 to 8
- Can be activated to instantly kill yourself
Dust of Appearance:
- Now stacks in inventory
- Now slows heroes with an invisibility buff on them by 10%
Gem of True Sight:
- Gem can no longer be destroyed
Quelling Blade:
- Can now target Observer or Sentry wards dealing 100 damage (wards have 200 hp)
- Cast range increased from 100 to 350 (Melee support heroes much more viable per de-warding)
- Level 11 XP requirements reduced from 6500 to 6000 (Especially relevant to Supports getting their lvl 2 ult)
- 4 hero XP bonus changed from 15+6*Level to 20+5*level
- 5 hero XP bonus changed from 10+5*Level to 15+4*level (These changes slow down deathball a bit by limiting the XP gain in big teamfights)
Last edited:








