d3rp HUD

D3RP MCHERP

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Mar 16, 2012
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So since there aren't any HUDs positioned around the crosshair for CS:S, I made my own.

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Download at GameBanana!

Let me know what you guys think, what should be added, and any bugs you find! I haven't tested it on any monitor but mine (1920x1080) but it should work.
 
I like this hud. I think you should make it customizable or have two diffie configs for based around crosshair and like a normal. I think it would look great either way
 
I like this hud. I think you should make it customizable or have two diffie configs for based around crosshair and like a normal. I think it would look great either way

What do you mean by customizable? Like changing the green to a different colour? Also if I put the boxes back in the corners it would look the same as the default HUD.
 
I like it...except for the health and ammo bar is right in the middle of the screen. :blink:
 
I like it...except for the health and ammo bar is right in the middle of the screen. :blink:

case in point. And i mean like able to change positions as well as colors. While not having to look down to check your health an such is handy, it takes away from the CSS experience. (BTW Holm has a little note in his hud thing)
 
case in point. And i mean like able to change positions as well as colors. While not having to look down to check your health an such is handy, it takes away from the CSS experience. (BTW Holm has a little note in his hud thing)

I'll add a tutorial on how to change the colors, and I'll see about placing the HUD back in the corners. I like the HUD positioned in the center because of playing TF2, but I see why some people like it in the corners.
 
I'll add a tutorial on how to change the colors, and I'll see about placing the HUD back in the corners. I like the HUD positioned in the center because of playing TF2, but I see why some people like it in the corners.

just make a new HUD with the same elements in the corner aswell as the normal one, then you please everyone.

(also if you made a version without the greyish backrounds so it's just numbers near the crosshair for ammo and health/armor (like my TF2 HUD) I would make this my perma CSS HUD.)

my TF2 HUD if you don't know what I mean:

F9A96AA760F292C75574296E258A038B24A0BB53
 
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just make a new HUD with the same elements in the corner aswell as the normal one, then you please everyone.

(also if you made a version without the greyish backrounds so it's just numbers near the crosshair for ammo and health/armor (like my TF2 HUD) I would make this my perma CSS HUD.)

my TF2 HUD if you don't know what I mean:

F9A96AA760F292C75574296E258A038B24A0BB53

The grayish backgrounds are to make it so the text doesn't blend in on bright maps like dust2, TF2 has an option to outline the text so that won't happen where as CS:S doesn't. I'll add an option for it, but I don't think it would be useful.
 
NEW VERSION

1.1
- Added Classic version
- Added option to remove black boxes
- Added tutorial on changing HUD colour
 
The grayish backgrounds are to make it so the text doesn't blend in on bright maps like dust2, TF2 has an option to outline the text so that won't happen where as CS:S doesn't. I'll add an option for it, but I don't think it would be useful.

Ah I see, that makes complete sense.
 

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