Hey guys!
Been a while since I released some of my work, but I always wanted to create a video that explains some tips that really worked for me as far as improving my game.
Tnx to Suayngam for uploading the video to youtube.
Crosshair is nearly invisible due to video quality. Download original file through link below video to see crosshair a little better. Watch in 480 for youtube (higher video quality).
[ame]http://www.youtube.com/watch?v=p-mUUUjzbKA[/ame]
http://www.adrive.com/public/7d48uF/Cushyskillstut.mp4
What is on the video:
-Mouse settings in windows 7 (might not be necessary since raw input setting in dods says it ignores OS mouse settings, but doesnt hurt to be safe).
-Gaming mouse to buy (just showed mine on amazon but try to buy a high dpi mouse).
-autoexec.cfg (the file that people use to disable some game features to increase fps and create less choppy game movement). This is VERY important.
-Keyboard settings and few important game utilities to consider.
-In game mouse settings (not OS mouse settings). [Raw input, mouse acceleration off, sensitivity].
-Audio settings (very important). Use a headset.
-Video settings (resolution and advanced video settings). [filtering mode try all of them].
-tweaking and trying out different mouse sensitivity as you test in game.
-minimap significance (making it easily accessible and understanding the map).
-recoil control (up right or left) [twitch shots].
-cursor positioning.
-model props that you can shoot through (wooden pole).
-in game sounds (weapon sounds and footsteps).
-twitch shots and timing shots.
-extreme twitch shots on bad cursor positioning.
-getting a big screen monitor.
-decreasing crosshair size more than what game ui allows using console command cl_crosshair_scale "value"
-support class (similar recoil to rifle class, keeping cursor still, accuracy of gun [spray], controlling recoil while moving cursor to different targets during shooting).
-knifing Joe the Plumber (haha jk).
-picking up weapons instead of reloading.
-not staying on cap for too long to avoid giving up your position.
-sniper class (noscoping on close distances due to delay in scoping, long twitch shots).
Things I didn't go over:
-bunny hopping when reloading to make yourself a hard target.
-garand (allies rifle class) how to use it affectively.
-standing still when shooting (due to spray increasing while walking).
-strafing
My autoexec.cfg:
Special tnx to Max Johnson for sharing it to me!
Reaction Game:
http://aim400kg.ru/train/?a=pr&ln=en
Been a while since I released some of my work, but I always wanted to create a video that explains some tips that really worked for me as far as improving my game.
Tnx to Suayngam for uploading the video to youtube.
Crosshair is nearly invisible due to video quality. Download original file through link below video to see crosshair a little better. Watch in 480 for youtube (higher video quality).
[ame]http://www.youtube.com/watch?v=p-mUUUjzbKA[/ame]
http://www.adrive.com/public/7d48uF/Cushyskillstut.mp4
What is on the video:
-Mouse settings in windows 7 (might not be necessary since raw input setting in dods says it ignores OS mouse settings, but doesnt hurt to be safe).
-Gaming mouse to buy (just showed mine on amazon but try to buy a high dpi mouse).
-autoexec.cfg (the file that people use to disable some game features to increase fps and create less choppy game movement). This is VERY important.
-Keyboard settings and few important game utilities to consider.
-In game mouse settings (not OS mouse settings). [Raw input, mouse acceleration off, sensitivity].
-Audio settings (very important). Use a headset.
-Video settings (resolution and advanced video settings). [filtering mode try all of them].
-tweaking and trying out different mouse sensitivity as you test in game.
-minimap significance (making it easily accessible and understanding the map).
-recoil control (up right or left) [twitch shots].
-cursor positioning.
-model props that you can shoot through (wooden pole).
-in game sounds (weapon sounds and footsteps).
-twitch shots and timing shots.
-extreme twitch shots on bad cursor positioning.
-getting a big screen monitor.
-decreasing crosshair size more than what game ui allows using console command cl_crosshair_scale "value"
-support class (similar recoil to rifle class, keeping cursor still, accuracy of gun [spray], controlling recoil while moving cursor to different targets during shooting).
-knifing Joe the Plumber (haha jk).
-picking up weapons instead of reloading.
-not staying on cap for too long to avoid giving up your position.
-sniper class (noscoping on close distances due to delay in scoping, long twitch shots).
Things I didn't go over:
-bunny hopping when reloading to make yourself a hard target.
-garand (allies rifle class) how to use it affectively.
-standing still when shooting (due to spray increasing while walking).
-strafing
My autoexec.cfg:
Special tnx to Max Johnson for sharing it to me!
Code:
dod_playrivalrysounds 0
dod_playachievementsound 0
dod_playwinmusic 0
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "0"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "1"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_autohelp "0"
cl_hudhint_sound "0"
cl_disablefreezecam "1"
cl_show_achievement_popups "0"
cl_burninggibs "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_use_compressed_hdr_textures "1"
mat_wateroverlaysize "0"
mat_debugdepthmode "0"
mat_debug_postprocessing_effects "0"
mat_force_ps_patch "0"
mat_reduceparticles "1"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_colcorrection_disableentities "0"
mat_excludetextures "1"
mat_levelflush "0"
mat_motion_blur_enabled "0"
mat_disablehwmorph "1"
mat_postprocessing_combine "1"
adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "4096"
muzzleflash_light "1"
overview_mode "1"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
weapon_showproficiency "1"
flex_rules "0"
blink_duration "0
rate 30000
cl_cmdrate 100
cl_updaterate 100
cl_interp_ratio 0
cl_interp 0
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_wpn_sway_interp "0"
net_graph 1
net_graphproportionalfont 1
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "1"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "60"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "1"
r_waterdrawrefraction "1"
r_worldlights "0"
r_pixelfog "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_drawspecificstaticprop "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_visualizeproplightcaching "1"
rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
rope_rendersolid "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
mat_hdr_enabled 0
mat_hdr_level 0
mat_motion_blur_enabled 0
mat_reducefillrate 1
mat_vsync 0
Reaction Game:
http://aim400kg.ru/train/?a=pr&ln=en
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