Our Valve Maps Server

Johnny the Giant Scout

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It seems our Valve Maps server does not actually hold all the Valve maps in rotation, notable examples being tc_hydro, cp steel, ctf_sawmill, and ctf_well, all very fun maps.
The server also holds no arena maps to play.

Other clan servers advertised as "Valve" or stock map servers do have these maps in their roster, why shouldn't we?
 
Well, basically, those maps are bad.

Most people don't enjoy them. No enjoyment means they leave and that leads to an empty server.
 
Well, basically, those maps are bad.

Most people don't enjoy them. No enjoyment means they leave and that leads to an empty server.

......then why do we have sd_doomsday for God's sake?

ctf_well, not stalemate prone, small sniper lines, open as well and close quarters.
cp_steel, not a sentry fest, multiple routes to every point, small sniper lines.
ctf_sawmill, multi-route intel rooms that are hard for engys to camp.
tc_hydro, always a new experience, the only tc_ map, never a sentry fest.

And not to mention the other two payload race maps.

And how is it possible that several other servers run these maps with more than 19 people at a time? And don't even say Hydro is on the same level of bad that doomsday is.

Besides it get's tiring to play Badwater for the fiftieth time.
 
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......then why do we have sd_doomsday for God's sake?

ctf_well, not stalemate prone, small sniper lines, open as well and close quarters.
cp_steel, not a sentry fest, multiple routes to every point, small sniper lines.
ctf_sawmill, multi-route intel rooms that are hard for engys to camp.
tc_hydro, always a new experience, the only tc_ map, never a sentry fest.

And not to mention the other two payload race maps.

And how is it possible that several other servers run these maps with more than 19 people at a time? And don't even say Hydro is on the same level of bad that doomsday is.

Besides it get's tiring to play Badwater for the fiftieth time.

Correct me if I am wrong, but those maps were removed from the Valve Maps server because pubs didn't like them, nor the eGO members.

Johnny The Giant Scout said:
......then why do we have sd_doomsday for
God's sake?

Our Doomsday server was removed nearly a year ago and replaced with harvest. You can check our server listings here.

If you want to post concerns directly to leadership themselves, I would recommend making a Dropbox post.
 
pl_badwater
pl_goldrush
pl_thundermountain
pl_upward
cp_badlands
cp_egypt_final
cp_freight_final1
cp_gorge
cp_granary
cp_gravelpit
cp_well
koth_nucleus
koth_viaduct
ctf_doublecross
plr_hightower
ctf_turbine
koth_lakeside_final

This is the current valve maps rotation list.
 
Correct me if I am wrong, but those maps were removed from the Valve Maps server because pubs didn't like them, nor the eGO members.



Our Doomsday server was removed nearly a year ago and replaced with harvest. You can check our server listings here.

If you want to post concerns directly to leadership themselves, I would recommend making a Dropbox post.




Really? No one at all likes ctf_well? Hydro, Pipeline, and Steel I'll give you, but ctf_well? No one at all? Besides it's not like the server automatically changes to the "pubber unfriendly maps" all by itself, they're voted upon. If the majority of the server wants to go to Hydro, then the server won't empty if they choose it, if they decide they don't like it RTV is in place.

There's no reason not to add these maps. If folks don't want to play them, they won't vote for them, if they want to play them, we must give them the choice. After all, choice is a key ethic here at Edge Gaming. Months ago I proposed class limits but was coerced otherwise because we want to give the 7th sniper a choice to play sniper. So why not give the players who want these maps at least a voice or a say in game?
 
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Doomsday is on the Valve rotation now. And nothing clears out a server like Doomsday.

And really? No one at all like ctf_well. Hydro, Pipeline, and Steel I'll give you, but ctf_well? No one at all? Besides it's not like the server automatically changes to the non-pub friendly server, they're voted upon. If the majority of the server wants to go to Hydro, then the server won't empty if they choose it, if they decide they don't like it RTV is in place.

There's no reason not to add these maps. If folks don't want to play them, they won't vote for them, if they want to play them, we must give them the choice. After all, choice is a key ethic here at Edge Gaming. Months ago I proposed class limits but was coerced otherwise because we want to give the 7th sniper a choice to play sniper.

Doomsday was on the server. We removed it last month. We tried it out for a short while since a few members did like the map, and we thought we would try giving them the map after taking away the 24/7 server long ago.

I wish that logic was true, but you'd be surprised how many times the map changes and then a server clears. Reason being because it could be that the voting was so close that the winning map barely won with about 30% of the votes. That's not a real majority, but that happens because the 70% was split among the other three maps. So when that 70% decides to leave the servers, that leaves few people who decide to leave rather than wait for others to join.
 
Really? No one at all likes ctf_well? Hydro, Pipeline, and Steel I'll give you, but ctf_well? No one at all? Besides it's not like the server automatically changes to the "pubber unfriendly maps" all by itself, they're voted upon. If the majority of the server wants to go to Hydro, then the server won't empty if they choose it, if they decide they don't like it RTV is in place.

There's no reason not to add these maps. If folks don't want to play them, they won't vote for them, if they want to play them, we must give them the choice. After all, choice is a key ethic here at Edge Gaming. Months ago I proposed class limits but was coerced otherwise because we want to give the 7th sniper a choice to play sniper. So why not give the players who want these maps at least a voice or a say in game?

Just because a map gets chosen doesn't necessarily mean the server will stay filled. Not sure if you were around when we had CP Rotation, but cp_blackmesa would get chosen somehow and clear the server fairly quickly. Same goes for nightfall and pipeline on the Payload server.

You don't need 50%+ of the server to agree on a single map - you just need more people to vote for that map than any other particular map. And let's be honest, not everyone even pays attention to which map they vote for. As for rtv, if you've played long enough you'll know that rtv is rarely a viable option.

Lastly, ctf_well has never been popular for some reason. I have nothing against it, it simply is not popular.

I'm all for adding new maps, but only if they won't clear the server (which most of the suggested maps will do).
 
I love ctf_well and ctf_sawmill, but no one else does.

Sorry.
 
correct me if i'm wrong but doesnt hydro not support quick play or something like that/
 
We should make Valve maps a payload #2 with sawmill in the roster . Just sayin'.
 
I enjoy both Sawmill and Well, but I guess that's just me. I understand both sides, but I'm all for adding more maps to the Valve Maps server. That's the one I play mostly on, anyways.
 
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

Non-Quickplay Valve Maps:
Any arena map
cp_manor_event
cp_degrootkeep
koth_harvest_event
tc_hydro

Quickplay Maps:
cp_dustbowl
cp_egypt_final
cp_gorge
cp_gravelpit
cp_junction_final
cp_mountainlab
cp_steel
cp_gullywash_final1

ctf_2fort
ctf_doublecross
ctf_sawmill
ctf_turbine
ctf_well

cp_5gorge
cp_badlands
cp_coldfront
cp_fastlane
cp_freight_final1
cp_granary
cp_well
cp_yukon_final
cp_foundry

koth_badlands
koth_harvest_final
koth_lakeside_final
koth_nucleus
koth_sawmill
koth_viaduct
koth_king

pl_badwater
pl_frontier_final
pl_goldrush
pl_hoodoo_final
pl_thundermountain
pl_upward
pl_barnblitz

plr_hightower
plr_pipeline
plr_nightfall_final

sd_doomsday
 
I am afraid it is too late for that, my son, most of the time I get on valve maps, it is doing payload anyway, or soon gets switched to playload. Embrace the dark side.
 
If that were to happen, I would stop playing ego.
Yeah- leave VM alone.

More ctf isn't what we need. That particular game mode is bad- if both teams defend the intel, it's a stalemate, if one or neither team defends it's a roll. Often I will be stuck on a team with poor class composition, which is bad, but in ctf it's a death sentence (not only are we going to lose because 3 snipers 4 spies, I am going to get critted, a lot, thanks to capture crits).

Capture/control or attack/defend are much better (i,e, easier for pubs to do whatever they want and still complete objectives).
 
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