Server Server Ranks

April 14th 2014

Dustbowl: Rank 734 (-19)
Harvest: Rank 869 (-39)
Hightower: Rank 931 (+26)
2Fort: Rank 935 (-2)
Foundry: Rank 939 (+4)
Egypt: Rank 1410 (-4)
Payload Maps: Rank 2382 (+102)
Valve maps: Rank 2932 (-20)
InstaGib: Rank 5294 (+88)

Hightower moves to 3rd.
2Fort moves to 4th.
Foundry moves to 5th.
 
April 15th 2014

Dustbowl: Rank 759 (-25)
Harvest: Rank 901 (-32)
2Fort: Rank 937 (-2)
Hightower: Rank 946 (-15)
Foundry: Rank 957 (-18)
Egypt: Rank 1427 (-17)
Payload Maps: Rank 2485 (-103)
Valve maps: Rank 2994 (-62)
InstaGib: Rank 5277 (+17)

2Fort moves to 3rd.
Hightower moves to 4th.
 
Payload why you do dis?


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April 16th 2014

Dustbowl: Rank 803 (-44)
Hightower: Rank 934 (+12)
2Fort: Rank 942 (-5)
Foundry: Rank 944 (+13)
Harvest: Rank 1006 (-105)
Egypt: Rank 1487 (-60)
Payload Maps: Rank 2691 (-206)
Valve maps: Rank 3135 (-141)
InstaGib: Rank 5326 (-49)

Hightower moves to 2nd.
Foundry moves to 4th.
Harvest moves to 5th.
 
April 17th 2014

Dustbowl: Rank 856 (-53)
Foundry: Rank 966 (-22)
2Fort: Rank 979 (-37)
Hightower: Rank 981 (-47)
Harvest: Rank 1081 (-75)
Egypt: Rank 1569 (-82)
Payload Maps: Rank 2929 (-238)
Valve maps: Rank 3328 (-193)
InstaGib: Rank 5453 (-127)

Foundry moves to 2nd.
Hightower moves to 4th.
 
6b1721fad5934cdec27c776c0ee97bbc871f9f9352a786ae570ac82b55119338.jpg
 
Ugh. I knew this would happen when we stopped making blood sacrifices on Egypt.
The gods are displeased.


Don't worry, brother - this weekend the sand will be quenched with the blood of W + M1 pyros. >:-)


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April 18th 2014

Dustbowl: Rank 856 (+0)
2Fort: Rank 979 (+0)
Foundry: Rank 1002 (-36)
Hightower: Rank 1047 (-66)
Harvest: Rank 1181 (-100)
Egypt: Rank 1569 (+0)
Payload Maps: Rank 2929 (+0)
Valve maps: Rank 3328 (+0)
InstaGib: Rank 5558 (-105)

2Fort moves to 2nd.
Foundry moves to 3rd.
 
Been three months since I posted a graph... it is not pretty.

Fixed the missing data, and after fixing it, see now that servers rank didn't start to fall until 2/1/14.

Is it possible that a seven year old game is just losing players in general?

2014-04-18%2012_27_20-egoserverranks.jpg
 
Last edited:
Been three months since I posted a graph... it is not pretty.

Fixed the missing data, and after fixing it, see now that servers rank didn't start to fall until 2/1/14.

Is it possible that a seven year old game is just losing players in general?

2014-04-18%2012_27_20-egoserverranks.jpg

That is possible, but I don't think that's the problem. Keep in mind that Valve changed QuickPlay to send players to their servers by default. A player must explicitly choose to include other servers in the results.

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Ars Technica just finished a 5 year study on steam and how frequent the games have been played. Here is a quote about the top 3

Predictably, Valve's personal products stack high on the list in terms of ownership and most played hours. Dota 2 takes the crown with an estimated 26 million players who ganked faces at some point in the MOBA, but free-to-play FPS Team Fortress 2 follows closely behind with a little over 20 million users. Counter-Strike: Source rounds out the top three with nearly 9 million players, but it's also collecting dust in over 3 million libraries.

The full article is here. http://www.pcgamer.com/2014/04/17/s...el=ref&ns_source=steam&ns_linkname=0&ns_fee=0

I believe the main problem is the servers are only full for about a quarter of the day during "peak" hours as well as what kazoo mentioned about quickplay sending people to valve servers instead of others.
 
Maybe we should make a group to be on these servers at night using text mode to increase rankings. Just a horrible suggestion that might but probably won't work
 

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