Server Server Ranks

Friday the 13th....Oooooh.

June 13th 2014

Hightower: Rank 505 (-2)
Harvest: Rank 624 (+3)
2Fort: Rank 906 (+5)
Foundry: Rank 951 (+6)
Dustbowl: Rank 1108 (+41)
Egypt: Rank 1587 (+89)
Payload Maps: Rank 3496 (+320)
 
Glad Payload's getting the attention it deserves.

Sent from my anything using whatever
 
June 14th 2014

Hightower: Rank 515 (-10)
Harvest: Rank 613 (+11)
2Fort: Rank 867 (+39)
Foundry: Rank 936 (+15)
Dustbowl: Rank 1081 (+27)
Egypt: Rank 1520 (+67)
Payload Maps: Rank 3343 (+153)
 
June 15th 2014

Hightower: Rank 524 (-9)
Harvest: Rank 623 (-10)
2Fort: Rank 842 (+25)
Foundry: Rank 927 (+9)
Dustbowl: Rank 1064 (+17)
Egypt: Rank 1499 (+21)
Payload Maps: Rank 3370 (-27)
 
June 16th 2014

Hightower: Rank 555 (-31)
Harvest: Rank 674 (-51)
2Fort: Rank 823 (+19)
Foundry: Rank 929 (-2)
Dustbowl: Rank 1059 (+5)
Egypt: Rank 1518 (-19)
Payload Maps: Rank 3598 (-228)
 
Dangit... We did several really good fills on Egypt yesterday. :P
 
Egypt is notorious for that.. Filled, emptied, filled, emptied. Usual reason is teams are really imbalanced/one gets steamrolled.


Well we DO tend to have a whole bunch of really competent players.
 
All respect to those who want to play and win... but during a fill its non-conducive to obtaining your fill.

This can not be stressed enough. The number of players who join then promptly quit due to an imbalance of teams kills a server rank faster then any amount of filling can counter. Also taking it one step further, too many people idling will also kill a server and in turn the rank. When one joins a server thinking there are 7-8 people in the server but 5-6 are sitting in spectate idling, they promptly leave and server rank drops. Just my two cents from my time trying to help fill servers and watching server ranks go up and down.
 
Ah, more discussion on server filling.

There have been people who believed that trying to complete the objective and creating some action when filling would more easily fill the server. While this is certainly true to some extent, I, for the most part, greatly disagree for one reason: People have different reasons for joining. Some may want to play for real, some may just want to goof around. Because of this, an imbalance shows up between the teams and one side starts dying more. People leave, and that's what empties a server.

That being said, Egypt emptying so easily from a full status is not because our players are too good, but because the rank is simply too low to sustain itself. It can't walk on its own yet because the normal outflow of people leaving the server is larger than the inflow that matchmaking gives us.

We just need to keep playing on Egypt. Or have a temporary map change at the next big event.
 
Nix, I am not talking about a full server that empties due to a stacked team or any other reason. I speak of filling a server with 4 people...2v2 and one side constantly caps. On egypt that means Red at most will spawn twice, when people join a server and this happens and they leave due to this it will drop the ranks....doesnt matter what server.

As I write this egypt's rank has fallen to 1531, a 13 point drop. Not due solely on this instance but it did not help in the matter.
 
Nix, I am not talking about a full server that empties due to a stacked team or any other reason. I speak of filling a server with 4 people...2v2 and one side constantly caps. On egypt that means Red at most will spawn twice, when people join a server and this happens and they leave due to this it will drop the ranks....doesnt matter what server.

As I write this egypt's rank has fallen to 1531, a 13 point drop. Not due solely on this instance but it did not help in the matter.
I talked about that too :)
 
June 17th 2014

Hightower: Rank 601 (-46)
Harvest: Rank 729 (-55)
2Fort: Rank 840 (-17)
Foundry: Rank 955 (-26)
Dustbowl: Rank 1045 (+14)
Egypt: Rank 1531 (-13)
Payload Maps: Rank 3827 (-229)
 

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