ctf_marioworld

Or a map of the Mario64 castle. Seen counter-strike versions of it, would be neat to try in tf2.
 
I could see this being cool with some crazy pipes under the map. I haven't made a map for TF2 yet but need something to do over winter break so I'd be willing to learn and help.
 
pipcorona if you want help ask me,del,darkea or other maps makers. Its hard at the start.And i would help on taht map but ill talk about it with dark and others cuz me im not very good lol
 
I looked into creating maps and it looks like something I can easily pick up. I'll start playing around with it and try getting something started.
 
i just replayed the map and im gonna see later if there is a brush for that kind of texture but before im going supper!:D :P
 
Hey I'm down to make this.

It would kind of look like those simpson maps in CSS.


The textures seem pretty simple.


I'll work on this soon.






Anyone wanna conceive it from up top and help design where CP are or whatever?
 
Im making a TF2 map based on an old western ghost town with a classic street with buildings lining both sides
 
MinDFul, we should work together. I've got some good ideas for this and am just waiting for finals to end to start this.
 
Alright I am working on the textures ... heres what I have for the dirt:
dirttexturedl2.jpg

Here is what for the grass:
greentextureel5.jpg




I'm trying to program the .vmts' so I can use the texture ingame but unfortunately I only know how to do it for CS. The %keyword codeline in the vmt is different. I've tried it as "tf" but it doesn't work.


Anyone help on this "oh guru of mapping wisdom"?




But anyway this is an excellent work in progress.
 
Alright although some people think it should have been a team project... I did it myself cause I hate waiting for other people to do other jobs.


MUAHAHAHHA. Just kidding. I just did a main version of it. If you like it... it is all yours. If not, lets go back to the drawing board.


Screenshots:
ctfmarioland1xw7.jpg

ctfmarioland2dz1.jpg

ctfmarioland3dh4.jpg

ctfmarioland4un0.jpg

ctfmarioland5yb3.jpg
 
I like it. I just don't know if there should be resupply right next to the intel. A heavy could just stand there and pretty much be only vulnerable to a head shot from a sniper. Also, I think it would be cool to make the pipes have elevators and actually take people to an underground so there are multiple points of attack.
 

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