CS:GO Update 8/14

Goyan-Tanuki

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Mar 5, 2012
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Release Notes for 8/14/2013

[ARMS DEAL UPDATE]
-Visit http://blog.counter-strike.net/armsdeal/ for complete details.
--Ten Weapon Collections have been released.
--Standard and eSports Weapon Cases now available - a portion of the proceeds from eSports Weapon Case Key sales will help support prize pools for upcoming community competitive CS:GO tournaments.
--Weapon Cases have a chance to contain new knives and StatTrak weapons, which track all player kills with that weapon.
--Players can receive decorated weapons through timed item drops, available on any VAC-secure server.
-All Arms Deal Update items can be traded.
-All Arms Deal Update items can be sold and purchased through the Steam Marketplace (visit the FAQ for details).
-Every decorated weapon has a unique finish and exterior condition and can be thoroughly inspected in game. The ability to launch the in-game inspection view for an item is available in the Steam Inventory, Community Market, and Steam Trading.

[UI]
-Upgraded Scaleform version to 4.2.
-Improved memory management of Scaleform UI elements.
-Added Inventory to Main Menu and the In-Game Pause Menu.
-Added Loadout to Main Menu and the In-Game Pause Menu.
-Added blog.counter-strike.net blog to the main menu
-Added drop shadows to some UI element text for improved readability.
-Improved some HUD layouts to avoid overlap.
-Game no longer truncates player names in most HUD UI elements. Fonts will now scale down to fit the full string.
-When a player picks up a weapon, the original owner of that weapon will now be indicated.
-Fixed certain buttons missing clicks

[GAMEPLAY]
-Added Silenced M4A1.
-Added Silenced USP.
-New weapons can be equipped through the Inventory UI.
-When a player reloads their weapon, they now drop a magazine that persists in the world.
-Machine gun belts now visually match the ammo count in the viewmodel when firing and reloading.
-Added holdable action key +lookatweapon that allows players to visually inspect their first person weapon while in-game. This has been bound to the F key by default (if that key was previously unbound).
-Players now automatically crouch while planting bombs.

[MATCHMAKING]
-Adding matchmaking servers in Brazil.

And after I launched the game I saw this...

4C45277CAC75439EE86B7EAE7A3D50ACB02A6CA3


The magic of updates... especially big ones too.
 
This is the upddate that replaces the M4A4 with the M4A1-S, right?

EDIT: It does!! OMG OMG OMG *FANGIRLSCREAM*
 
This is the upddate that replaces the M4A4 with the M4A1-S, right?

EDIT: It does!! OMG OMG OMG *FANGIRLSCREAM*

Too bad its only 20/40 for ammunition compared to 30/90, and has almost the exact same damage and spread pattern. Same thing with the USP. The m4a1 also uses the exact same animation as the m4a4 and the sounds for both weapons are pretty much the same from source. Really would've had them be left out if this is what we get. Unsupressing either weapons is also a huge waste of time as it provides no positive benefits.
 
Too bad its only 20/40 for ammunition compared to 30/90, and has almost the exact same damage and spread pattern. Same thing with the USP. The m4a1 also uses the exact same animation as the m4a4 and the sounds for both weapons are pretty much the same from source. Really would've had them be left out if this is what we get. Unsupressing either weapons is also a huge waste of time as it provides no positive benefits.

I agree. I was very disappointed. I switched back to the M4A4, but i kept the USP-S. I find it alot easier to get headshots than the p2000. I hate the p2000 so much :D
 
Too bad its only 20/40 for ammunition compared to 30/90, and has almost the exact same damage and spread pattern. Same thing with the USP. The m4a1 also uses the exact same animation as the m4a4 and the sounds for both weapons are pretty much the same from source. Really would've had them be left out if this is what we get. Unsupressing either weapons is also a huge waste of time as it provides no positive benefits.

I would keep the M4-S until the recoil and accuracy are nerfed. The implications of using the M4-S as a better substitute for the scout are huge, especially for mid-range maps like Dust 2 and Mirage. If you use it like an assault rifle, you will be at a disadvantage.
 
I would keep the M4-S until the recoil and accuracy are nerfed. The implications of using the M4-S as a better substitute for the scout are huge, especially for mid-range maps like Dust 2 and Mirage. If you use it like an assault rifle, you will be at a disadvantage.

The recoil and accuracy are equivalent to the m4a4.
 

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