Hello Gentlemen of the Creative Corner. I have an epic map idea, and I'd like to share it with you fellas.
I'd make it myself but I don't know how to work with all the bells and whistles of SDK so I'm gonna bug you fellas to do it.
Map Idea?
Ever play Facing Worlds from the Original Unreal Tournament? Well that map was epic, two giant towers across a long path that was floating in space. I think it'd be better if the map maker has played this map so they get a better feel of it. Perhaps we could even try to steal the skybox from FaceClassic in UT2k4 to make it super awesome.
Here's a screenshot of one of the towers in Facing Worlds
http://inoxx.planetunreal.gamespy.com/maps/face2048.jpg
There were a few teleporter doohickies to get up on the roof and the second and third floor.
A problem with snipers you say? Why yes, that'd be a problem so perhaps making more than one path to the other base, I dunno.
Anyway, thanks for reading.
-Thor
I'd make it myself but I don't know how to work with all the bells and whistles of SDK so I'm gonna bug you fellas to do it.
Map Idea?
Ever play Facing Worlds from the Original Unreal Tournament? Well that map was epic, two giant towers across a long path that was floating in space. I think it'd be better if the map maker has played this map so they get a better feel of it. Perhaps we could even try to steal the skybox from FaceClassic in UT2k4 to make it super awesome.
Here's a screenshot of one of the towers in Facing Worlds
http://inoxx.planetunreal.gamespy.com/maps/face2048.jpg
There were a few teleporter doohickies to get up on the roof and the second and third floor.
A problem with snipers you say? Why yes, that'd be a problem so perhaps making more than one path to the other base, I dunno.
Anyway, thanks for reading.
-Thor








