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- Aug 13, 2009
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Welcome to Beta! Here is the change list:
Added new theater system to allow the game to be fully extendable so that in the future people will be able to easily make addons, new weapons, etc.
The addition of Light Machine Guns with deployable bipods - M249 and RPK.
Added additional new weapons - M4A1, UMP45 and M1A1 Carbine.
Massive updates to all the existing maps in the game.
New squad system allowing better coordination between teammates and use of a tactical overhead map.
Squad mates can be seen on the HUD no matter where they are on the map
New weight system where each piece of weaponry, gear, and equipment you have affects your body movement, stamina, recoil, etc.
New class preset system where you choose a class as a starting point, but can still modify your inventory to your liking.
7 up-to-date coop maps with checkpoint and hunt support.
Battle added back in (for Market and District only).
Heights converted into a Push map.
Checkpoint updated to 3 objectives with team spawn after each capture.
All new weapon sounds.
Made 3d scope higher resolution.
Improved hit detection.
Flashlight is now an attachment.
Players do not take any damage for 30 seconds if they're inside a spawn zone
Added sv_deadtext which allows dead players to talk to living through text chat. Enabled by default.
Lots of other misc. fixes and improvements (and a few things we broke, but will fix soon!).
** HOT FIX - 8/22 at 12:30 PM PST **
Kit Selection can now be accessed in your spawn area by pressing +use (F) like it was in the Alpha.
Fixed RPK only having 6 shots - now has the full 75 ammo capacity.
Fixed a bug with single shot weapons (sniper rifles and shotguns) where going between stand and crouch would exit the bolt/pump sequence immediately.
Improved overhead maps with fixed transparency on player icons.
M249 no longer has two AP ammo options.
Reloading no longer slows you down so much.
Important notes:
Beta does not mean feature complete or bug-free, it means we feel our gameplay is now matured to the point we can proceed into the polish phase. This is still early access and the game may break, but we will actively be releasing updates to address issues that arise.
New user interfaces are very work in progress - they will get a lot nicer looking in the coming days and weeks ahead.
Post your bugs and share your feedback! We're listening.
See you on the servers! Although I really should get some sleep.. :wacko:
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Jeremy Blum
New World Interactive





















