Regarding the respawn time issue

Jeebus

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Sep 14, 2007
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I've spoken to a few of the e, eG, and eGO members during matches and its pretty a common thing to hear "jesus christ! 20 seconds!" In the real world, 20 seconds flies by in the blink of an eye. In TF2, 20 seconds means the difference between victory and defeat.

Here is a link I found to a forum that has something I think the server guys might want to take a look at. I don't mean to say you are not capable at your job, but I overheard that whoever was doing this was still looking for the script on how to reduce the respawn time after you die.

Please don't murder me if you already have this.

I just thought I might lend a hand if you were too busy and whatnot. Also, if an eG or eGO member that knows the guy who handles the server scripts, could pass the world along to him so he sees this incase he hasn't had time to look for it on his own.

Thanks in advance and most of everyone that frequents the friendly servers of Edgegamers will too when they see a 10 second respawn time. :D
 
Well when i have the 20 second respawn I have my psp handy and play a little soccer or just watch tv for 20 seconds! But i do agree we should make it a little faster like 10.
 
Something to look into.

The suggestion box works alot better though.
 
I usually click around and watch what other people are doing, or watch enemy spies and their antics...

Its not that bad.

But 10 seconds definatly helps.

20 seconds is a super killer if theres no teleports setup.
 
I agree, i think 20 seconds should be reduced to at least 15.
But, really, it doesn't matter to me, i've got Dracula X Chronicles :P
 
its not that bad. it does get to be pain when you wait about 18 seconds and boom spawned, so you have to wait another 18 sec. i don't really mind it but a reduction would help.
 
I think 20 seconds is fine. It makes people attempt to live longer, so they will not sit in spec while their team loses.. -_-

If it were reduced to 10, then there would be more suicidal spy's and etc which gets extremely annoying.
 
Well so Far, Lawliet, you are the first to say that out of about....I'll say....guesstimation here....300 people that I've spoken to throughout various TF2 servers who think the 20 second intial respawn time is crap. Most servers changed it because people hated being out of a round for a 1/3 of a minute, respawn and die again because some ***hole demoman or solider was camping the spawn point and then they get to wait all over again. 10 second respawn time makes the game faster, more exciting, and those rushes into bases during 2fort that much more challenging. Otherwise we get annoying turtle moments that bring around stalemates.

And who wants a stalemate? I know I don't! I want a decisive victory or defeat!

And I don't quite get your comment about people sitting in spec while a team loses...never had that happen to me yet.
 
yes 10 second respawn would be perfect cos 20 seconds is to slow and even normal players complain about it
 
It's quite annoying for me to watch helplessly in death, watching my team fail!

When you're dead, nobody can hear you scream.
 
There better not be anyone sitting in spec on a full server.

Not for any significant time at least.

I have no problem with the 20 second spawn on a full server, but when the server dwindles 20 seconds is a heck of a long time to be dead. In a full server, if enough of your team gets killed to allow a victory in 20 seconds- you deserved to lose. If it's 6 on 6, 20 seconds is a long time to defend a point alone against 3 or 4 because of a lucky rocket crit or two.

20 seconds is also pretty harsh on the second stage of Dustbowl if red has a good medic/heavy or medic/pyro combo pushing blue into their spawn. 20 seconds is more than enough time to run up to the shed and heal/refill ammo and get back to pin blue down.
 
The 20 second respawn, for red on dustbowl, is to compensate for the fact that blue must travel a large distance to reach the front. I have also had that sickening feeling that occurs as I watch my team lose the final cap point while waiting for my respawn. However, anytime I play a faster respawn server, blue rarely wins. Currently, the dustbowl respawn timer for red is 5 seconds. For four rounds in a row, neither team was able to take Point B of Stage 1. As a pyro, though I managed to kill 3 or 4 reds and dying in the process, they were all waiting for me and half my team by the time we made it back.

I submit that the 20 second respawn time is necessary for balance. Valve must have tested this thoroughly. I refuse to succumb to the notion that they simply wanted to annoy people with long respawn time or "make the game easy for noobs." Even with the 20 second respawn time, I have seen blue team fail to take Point A of Stage 1.

The 5 second respawn time makes it fun to be red and severly irritating to be blue on dustbowl.
 
Me and French Man versus everyone else apparently..

An easy solution to this problem of course is to actually test whether or not people enjoy playing with 15 seconds (or however many) on all the servers and track the red/blue win statistics.
 
I see it as a penalty for dieing. Stay alive as long as you can and you'll do fine. Plus, it's not always 20 seconds. =p
 
I didn't like the fact it was 20 seconds, and now, I find it worse as Blu if they get 5. Really hard to cap the second point on any of the stages. You may literally have to try to camp their respawn exit.
 
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