- Joined
- Mar 17, 2013
- Messages
- 226
Hai guies! Mah name's Angoron, and I'm here to tell you guys about my game Idea!
Everything, and I mean EVERYTHING, is Work in progress. This game will probably take a long time.
It was orignally based on Tf2, and I tweaked, and tweaked.
Now it's basically a First person, Melee only MOBA, with select players collecting materials for the others to use to claim the objective.
Things in () are the relations to tf2, to help you swallow it all.
Name:
JunkWars
Story:
So the story is a work in progress, but basically it's Earth in 2150, where the entire planet is basically Corusant. A nuclear asteroid hits, and kills all the people.
The last humans are at a colony on Mars and they send some people after like 5 generations to reclaim the planet! While there, the Architect(Engineer) finds a device they used to kill cancer cells, and by fiddeling with it, turns it into a rebirth machine! However, to do so It needs a copy of each of they 9 people so that it knows how to rebuild them, hence the Naturalists(Blu team).
The Metalists(Red team) want to bulldoze the massive forests that have grown over all the massive ruins and metal piles, the Naturalists say no, and they start to fight.
Classes:
Warrior (Heavy): Uses a gigantic Crossbeam as a Great Sword, his job is to protect the Architect/Druid and Operator classes. Uses armor to increase his survivability. Uses metal collected by the Collectors to patch his armor.
Ranger(Hunstman Sniper): His job is to get through the Warrior walls of flesh to hit the enemy Important classes. Is relatively weak, and has to get arrows from stockpile collected by Collectors.
Collector(Scout collecting money in MvM): Entire job is collecting Junk Metal(Hence Junk Wars) and mutated fire, healing. and explosive plants. Has two separate packs for each, as they fill they get progressively slower.
Medic(Medic): Creates various Medpacks from collected healing plants
Architect/Druid(Engineer): Can build small, destructible walls, can create Mortars, Mini-Mechs, and can repair bridges.
Operator(Scout): Quick, nimble, but weak, their job is to capture the objectives, and utilize the Architect's machinery, so much so, they're the only ones that can! Protect these!
Agent(Spy): Has camouflage that turns invisible while still, and partially visible while moving. Has a electro-knife that charges up and stuns targets for 3 seconds. They can then be one-shot by any other class. They can also mark targets for their teams, and mark areas to be shelled my mortars.
So I want people's opinions and input. It's still VERY much in the idea stage, I'm still working on the very base code. Anyway, if you'd like to get in the late Alpha, let me know here!
EDIT: None yet.
Everything, and I mean EVERYTHING, is Work in progress. This game will probably take a long time.
It was orignally based on Tf2, and I tweaked, and tweaked.
Now it's basically a First person, Melee only MOBA, with select players collecting materials for the others to use to claim the objective.
Things in () are the relations to tf2, to help you swallow it all.
Name:
JunkWars
Story:
So the story is a work in progress, but basically it's Earth in 2150, where the entire planet is basically Corusant. A nuclear asteroid hits, and kills all the people.
The last humans are at a colony on Mars and they send some people after like 5 generations to reclaim the planet! While there, the Architect(Engineer) finds a device they used to kill cancer cells, and by fiddeling with it, turns it into a rebirth machine! However, to do so It needs a copy of each of they 9 people so that it knows how to rebuild them, hence the Naturalists(Blu team).
The Metalists(Red team) want to bulldoze the massive forests that have grown over all the massive ruins and metal piles, the Naturalists say no, and they start to fight.
Classes:
Warrior (Heavy): Uses a gigantic Crossbeam as a Great Sword, his job is to protect the Architect/Druid and Operator classes. Uses armor to increase his survivability. Uses metal collected by the Collectors to patch his armor.
Ranger(Hunstman Sniper): His job is to get through the Warrior walls of flesh to hit the enemy Important classes. Is relatively weak, and has to get arrows from stockpile collected by Collectors.
Collector(Scout collecting money in MvM): Entire job is collecting Junk Metal(Hence Junk Wars) and mutated fire, healing. and explosive plants. Has two separate packs for each, as they fill they get progressively slower.
Medic(Medic): Creates various Medpacks from collected healing plants
Architect/Druid(Engineer): Can build small, destructible walls, can create Mortars, Mini-Mechs, and can repair bridges.
Operator(Scout): Quick, nimble, but weak, their job is to capture the objectives, and utilize the Architect's machinery, so much so, they're the only ones that can! Protect these!
Agent(Spy): Has camouflage that turns invisible while still, and partially visible while moving. Has a electro-knife that charges up and stuns targets for 3 seconds. They can then be one-shot by any other class. They can also mark targets for their teams, and mark areas to be shelled my mortars.
So I want people's opinions and input. It's still VERY much in the idea stage, I'm still working on the very base code. Anyway, if you'd like to get in the late Alpha, let me know here!
EDIT: None yet.
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