Classic Maps

=(e)= Sicor

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Dec 24, 2007
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Alright everyone, I'm in the mood of having more CTF maps. I'm still learning how to use Hammer, it's a little weird compared to what I used to use to make maps (GTKRadiant). I was wondering, anyone wanna help with making some of the classic maps from old TF games. The first map that I really want to do is Bases. I'm not sure if Valve is going to be making Bases, but I think it would be great fun to play on that map.

Edit: I just checked FPS Banana, and it looks like someone already made a version of Bases, although it doesn't look too good. Anyone else have any other ideas for maps that could be ported(remade) for TF2?
 
I've got two to throw out there for consideration:

#1: Hunted: The map with the 5 snipers against the rest of the server to assassinate the 'President'. Ok, those of you who know me know that I'm biased towards sniping, so maybe this is why I want this map. This would require some kinda of 'VIP' character class however. Best. Map. Evah.

#2: Rock: The one with two prisons facing each other, the objective of which is to get into the Warden's office, steal the key and activate the gas-release system. This was one of the most intense maps I remember playing on TFC.

I think between these two, 2forts and well (of which well_classic is a faithful replica) is where I spent most of my time playing.

Lemme know what you think.
 
I think rock would be cool. It could be done, just the key would be the intel. I've seen maps before that had a different intel cap point than where your own teams intel spawns.
 
Wow... hammer is very hard to use... xD This is going to take me awhile to learn. I really wish GTKRadiant was the map editor for TF2... =/
 
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