The point of the credit increase is not to keep "fun" away from you guys. The point is to balance the game play of the server.
Award prices were increased. WHY? Because credits are so easily obtainable. We also wanted to make sure that awards that give a huge advantage to one side were marked as such by high prices. WHY? Because those awards usually end the round quickly. Moreover, Those awards, if used round after round after round, END the server.
Yes, its fun as a T. But what about the CTs? Some people tend to forget that the server was to the point where NOONE wanted to play CT anymore. Why? Because all the T's were buying awards ALL the time.
Bottom Line: Game play was affected by the awards to the point where game play was not balanced anymore.
So what did we do? We raised prices. WHY? Because now, if you use one of those super duper round ending awards, you lose a good chunk of credits. WHY is that important? Well, because this ensures that you can't spam those awards every round. This also helps us even out the playing field. It also helps us restore some game play.
How do you earn credits? Seriously, credits are given out more readily than candy is on Halloween. Come to events, recruit, hang out on vent, hang out with leadership, play on our servers, any of our CS servers. In no time, you'll amass enough credits.
Questions? Feel free to PM me.