Battlefield 4 PC Patch Jan 13th

tK-Kilo_nT

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Jan 13 PC Game Update Notes
  • Various fixes for improving general stability
  • Fixed a memory leak issue occurring after level shutdowns, which could result in a out-of-memory crash in longer play sessions
  • Additional fix for the "sound loop" deadlock when running High/Ultra graphics settings
  • Added a warning for using Legacy AMD drivers that were out of date
  • Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
  • Fixed a bug where players? rank icons on the scoreboard would not be updated
  • Fix for Asian users unable to start Battlefield 3 and Battlefield 4 on Windows 8.1
  • Normalized repair rates across all vehicles.
  • Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)
  • Fix for friendly marker not always showing when needed to, resulting in players shooting team members
  • Fixed a bug where a Main Battle Tank Coaxial HMG ammo box was occasionally blocking the driver?s camera
  • Increased damage by 25% for the Stealth Jet 20mm cannons.
  • Stealth Jets now have more similar handling attributes to each other. F35 & J* 20 are slightly more agile, Su* 50 is less agile.
  • Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier
  • Fixed camera glitch when switching weapons while moving in crouch
  • Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
  • Fix for player spawning under the map when deploying on Lancang Dam
  • Fixed flickering in map and minimap on Rogue Transmission and Operation Locker
 
They fixed the 1% bug! :-)
I guess in the next update we will be killed by somebody with -1% health.
 
Actually, when someone has 0 health, it really means they have less than 0.5 health, the game rounds it down for your death screen or your hud. This happens because bullets lose damage over distance. So your gun isn't always doing a solid number of damage, at range a rifle can be doing 15.3 instead of 25 within 8 meters. Hope you understood, I suck at explaining things
 
There's also a SL Bug where you always see your previous order as well as your current one
 
Fixed a bug where a Main Battle Tank Coaxial HMG ammo box was occasionally blocking the driver’s camera...
I freaking hated that... lol
 
Actually, when someone has 0 health, it really means they have less than 0.5 health, the game rounds it down for your death screen or your hud. This happens because bullets lose damage over distance. So your gun isn't always doing a solid number of damage, at range a rifle can be doing 15.3 instead of 25 within 8 meters. Hope you understood, I suck at explaining things

I hope this is true however it seems to be a bug again (not extremely important though).
We were about 4 per side on the locker server last evening and a player in the other team complained I always ended up with 0 health when he died and I was cheating. :-)
On my side I never saw 0% health but 5-6%.
 
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