Jail Theme

Does this sound fun?

  • Sounds Fun

    Points: 25 73.5%
  • Sounds Lame

    Points: 9 26.5%

  • Total voters
    34

Snuggle-Boo

Poster
Joined
Oct 16, 2013
Messages
100
Hello all... Snuggle here with a crazy idea that i'd like to see if it interests the CS division.

I was playing on jail a few days ago and a crazy idea popped in my head! "How come T's never get to boss around the ct.'s?" Then it hit me "Like a wreaking ball".

P.O.W. (Prisoner of War) camps. How interesting and cool would it be if us eGO members could create a map were the T's have captured the ct's and the P.O.W.'s have to work together to survive!

This is just a brain stormed idea and i'd love to see if the CS division would support this idea!
 
just sounds like reverse jail. draw me a schematic and i can see what i can do map-wise when i have the time.
though I don't see it working as a stand-alone map with the jail plugin. With Ts in command, not much point in them out numbering the CTs 2-1.
 
Would the POWS still be at a ratio 1:2 against the T's? If this is so then i believe this wouldnt work but maybe if the ratio was reversed but then it's basically jail with CT's in jail :P

And if that is it all is needed is for the spawn points to be changed and awards change i guess for ct's / t's
 
Perhaps. I'll see if I can think of anything to help this out too :3
 
Would the POWS still be at a ratio 1:2 against the T's? If this is so then i believe this wouldnt work but maybe if the ratio was reversed but then it's basically jail with CT's in jail :P

And if that is it all is needed is for the spawn points to be changed and awards change i guess for ct's / t's

exactly why it doesn't make much sense under this assumed understanding. Seems to be a simple role reversal.
 
Mmm trigger happy T's instead of CT's.

But like the idea, Snuggle! :)
 
Would the POWS still be at a ratio 1:2 against the T's? If this is so then i believe this wouldnt work but maybe if the ratio was reversed but then it's basically jail with CT's in jail :P

This is what I was kind of thinking.

1. Ratio 3:1. 3 Ct's to every 1 T. But ct.'s have less health cause if they are in a pow camp they are getting toured... yadada.
2.The t's can give them orders just like the ct's do in jail.
3. You know how there is an objective to plant the bomb on some maps...well could there be like an objective like rescuing hostages(aka other pow's) and getting them safely out of the map?


Idk these are just little ideas i thought of that might give jail a little bit of spark to it.
 
This is what I was kind of thinking.

1. Ratio 3:1. 3 Ct's to every 1 T. But ct.'s have less health cause if they are in a pow camp they are getting toured... yadada.
2.The t's can give them orders just like the ct's do in jail.
3. You know how there is an objective to plant the bomb on some maps...well could there be like an objective like rescuing hostages(aka other pow's) and getting them safely out of the map?


Idk these are just little ideas i thought of that might give jail a little bit of spark to it.

Im not sure but I think this idea would need a whole new plugin and all the spawn points on maps to be moved around for it to work. Infact new maps even unless u can add hostages..

Alot of work will be needed to make this work and im nto even sure if we could run it on the same jail server though.


Like that you're thinking of ideas to differ jail and make it even better so keep it up ;)
 
I guess I'm not quite seeing the point. The roles aren't really in reverse other than by name. CT control T, T control CT. I would think if you want a POW experience, you could keep the same jail maps and just change the maps to reflect more materials/textures/skins that are like a POW camp. (although to be historically accurate, some POWs weren't even military. Example being Japanese American's in internment camps during WWII, but I digress).

Now, if we could make a jail map that was more like Hogan's Heros, now that would be something ...
 
We need more dedicated map makers for that to happen we dont have many now
 
This is kind of feeling like the minigame "splinter cell". Grab the intel and run. Except here, it's escape, grab prisoners and run. I like the idea though.
 
I think this would make a fantastic event idea because of the plugins and work needed for this to be a success.
 
Back
Top