CP_REDUNDANT flaws ..... POST THEM HERE

mindful23

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Joined
Jan 16, 2007
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200
Hey all.

So alot of people tested the cp_redundant map. Some liked it... some hated it.... etc.
Now if you all would please post the flaws you want fixed. If at all possible... post a screenshot of it (800x600 so we don't oversize the forum).


Flaws being fixed so far:

-- As you capture more points, your spawn timer decreases to help you capture
-- Fixing glitches to get out of map.
-- Fixing glitches with the block zone for maps.



Thanks and I'll work on it,
MinDFuL
 
One I noticed when I was experimenting in solo was: a scout can sit on an invisible ledge in the corner above the dumptruck.

I think you already saw the 'basement' thing that Killa located - just sticky/rocket jump from the upper-deck next to the final CP into the blank area between spawn and center.
 

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