DayZ 0.33 update on Feb 5th

DJ GUNZZZZzzz

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From the DayZ website, I found a list of what the game company knew was broken and what is going to be fixed or added. I will do the liberty of placing it on this thread..... it's long, but if you love the game like we do, you might want to check it out.

- DJ
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DAYZ PENDING UPDATE CHANGELOG





Branch: Experimental


ETA to Stable: 5-7 February 2014


Version: 0.33.114855





Known Issues:


- Spawns: Loot is not spawning in military tents


- Spawns: Some structures in Svetlo currently do not spawn loot


- Server: Servers under load can delay actions from the client


- Graphics: Only 4 dynamic light sources will be rendered at one time currently


- Crafting: Attachments dependent on other attachments (e.g. flashlight on M4) may be lost when painting weapons (will appear on ground, eventually)





What are experimental/stable branches?


In your steam application settings, you can choose a "beta branch". This allows you to opt in to our experimental branch to try it out.





Does my saved character get affected in experimental branch?


No. It runs on a different database, so any changes will not affect your character on stable branch.





I can't find a slot while on experimental branch!


Only a small number of servers run this branch. You will need to change your game back to the stable branch and play on a normal server





Can I join a stable branch server wil experimental branch client?


No, you would need to change your client back to stable.





When will this be in stable?


We expect stable to be updated before the end of that week (by 7 February 2014).





Why has <insert any bug> not been fixed yet when there is new content coming in?


While priorities are very important when assigning work, there is a limit to how many people can work on a complex task without making it even more complex. Also, many of the team are focused purely on content/design so while the important stuff is being fixed, they continue to provide content and design updates.





Is mouse acceleration being fixed?


It is not fixed in this update, but we plan to make control changes. It is not as simple as turning it "off" as the speed your character turns is not dictated by the mouse itself, but your movements combined with the type of weapon you have, how tired you are, etc.





New:


- Actions: chambering SKS round from pile, loading 10 rounds from pile


- Actions: You can uncuff other players with the hacksaw


- Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined"


- Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly


- Actions: Restrained players cannot use inventory or action menu


- Animations: Player now can take and hide rifle in crouched run


- Animations: SKS reload animations


- Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations)


- Crafting: FNX45 pistol can be chambered with single round


- Crafting: Opening cans with combat knife added


- Crafting: Opening cans with machete added


- Crafting: Painting Motorbike Helmets to Black and Green


- Crafting: Waterbottles and canteens now allow pouring water between them


- Effects: Magnum revolver ejecting shells when reloading


- Effects: Magnum revolver sounds - gunshots, reloading


- Effects: Mosin ejecting shells when cycling


- Effects: New Mosin sounds - gunshots, cycling, reloading


- Gear: Improvised courier backpack added


- Gear: Machete added


- Gear: Hard hats added in various colors


- Gear: Motorcycle Helmets have black visor variants


- Gear: Small, uncomfortable, and silly (but cute) children's school backpack


- Gestures: Clapping Gesture added, default F5 key


- Gestures: Pointing Gesture added, default F6 key


- Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly


- Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes)


- Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe


- Server: Player spawns now cached by engine directly, increasing performance


- Spawns: Added Bubble goose jackets into the loot spawns


- Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns


- Spawns: Healthcare Center now spawns loot


- Spawns: Police stations now spawn loot


- Systems: Hunger and Thirst slightly modified.


- Systems: Notifications added to UI for hydration and high energy


- Systems: Fractures can now occur due to melee and shot damage, not just environmental


- Systems: Fractures (arms/legs) now saved and loaded correctly from database


- Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian


- Zombies: Different types of Military zombies now have tougher attack values and improved durability


- Zombies: Engine dynamic obstacle checking (zombie, another player)


- Zombies: Svetlojarsk zombie spawns added





Fixed:


- Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands


- Actions: Keys won't disappear after uncuffing


- Actions: loading ammo works for sprayed Mosin variants


- Actions: Read/Writing notes with paper and pen now works again


- Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood


- Actions: Actions on another player no longer have an unlimited distance (max 2 meters)


- Art: Bug allowing players to clip through geometry of the police station building.


- Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation


- Animations: Weapon reloading for magazine was not working properly when no magazine fitted


- Animations: Rifle Aimed Walk Updated, diagonal animations fixed


- Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now


- Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)


- Animations: changed animation for equipping the compass


- Animations: Proper animation played when taking pistol in run


- Animations: Changing stances is faster now both for armed and unarmed player


- Animations: Skinning problem with armored zombies that caused the model to warp during some animations


- Animations: Standing with aimed weapon now allows for higher angle of tilt/bend


- Config: Berries have more nutrition now


- Crafting: You can no longer saw off sawed off shotgun


- Crafting: Can spraypaint M4 to green or black


- Crafting: Damage is now transferred when items are painted


- Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)


- Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun


- Crafting: Spraypainting an M4 won't delete your carry handle


- Effects: Dazed effect plays again when a player is hit/damaged/shot


- Effects: Some effects were not active locally when a player was restrained


- Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa


- Fixed: Popping up texture error for beret models


- Gear: Spraycans won't deplete after relogging


- Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands


- Gear: Headlamp beam raised slightly


- Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)


- Gear: Various item descriptions and notifications fixed for grammar, typos, more detail


- Gear: ZSh-3 Pilot helmet fixed and updated


- Gear: Hoxton and Dallas masks where displayed in center of character, now display on face


- Gear: Splint position in hand was wrong now corrected


- Gestures: Taunt defaults correctly to F4 key


- Graphics: "god rays" could cause overloaded post-processing and graphical corruption


- Graphics: fix of removing shining object from hand (switch off)


- Graphics: Roads have per pixel lights


- Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters


- Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item


- Login: Respawn button now works correctly


- Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server


- Spawns: Lowered chance of Taloon and Mountain backpacks spawning


- Spawns: Drastically lowered chance of backpacks spawning on the construction site


- Spawns: Loot spawn tweaks in some civilian structures


- Weapons: Mosin recoil increased


- Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)


- Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread


- Weapons: It is no longer possible to attach longrange scope onto SKS


- Weapons: M4 carry handle can now be attached to painted variants of M4


- Zombies: Better filter/check of attack hits directly in engine


- Zombies: Military zombies made tougher





Hotfixed:


- Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity


- Crash: Creating item using recipe system caused serious server crash when not enough space in inventory


- Crash: Client crash on exit, all systems 100% reproduction


- System: Previous build caused overzealous starvation to occur
 
Let me know when zombies can no longer walk through walls. Still hard to believe that's never been fixed in all this time (between the mod and the standalone). Frustrating for the survival-challenged like myself.
 
Let me know when zombies can no longer walk through walls. Still hard to believe that's never been fixed in all this time (between the mod and the standalone). Frustrating for the survival-challenged like myself.

Yeah, it's a pain in the ass but I tend to stay in groups. Though the guys that I sync up with tend to debate on whether or not to just kill me. You know who you are and I apologize in advance for those who might buddy up with me in the future ;)
 
Yes but it is a great game to play, with all you friend"s and we have a lot of fun playing and that is what it"s all about have fun.so everybody come and join us.:thumbup:
 
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Oh it is my goal to play in groups (eventually) but for the time being when I'm able to play it's lone survivor running/walking/crawling around in low pop. servers looking for supplies. What's crazy to me is that every time I've spawned (or re-spawned) I have a zombie chasing me within 30 seconds. 19 times out of 20. And it's never because I'm running. I'm very much a crouch-walking look around all the time type of player especially at the beginning.

But lo and behold, I'll be in the grass, crouched, looking around, and in the distance suddenly out of nowhere I'll see a zombie come in to view, and I kid you not he is running straight at me every time.

That's my rant. Don't get the wrong idea, something about it is still fun and I will play more when I have time. I have a feeling zombie behavior development isn't at the top of their fix list and for the time being I am ok with it. I mean, the game isn't finished, and we all understood that when we bought in.

Guess I like to rant lol.
 
Spitfire'd: Some of the zombie types aggro to you when looked at. This is especially true with any sort of weapons optics. I've had zombies run over 800m to try and attack me.
 
I dislike the rain. It makes me lag so much i can barely move.

I heard someone said that it was the developer's side, that the rain/thunder wasn't the cause of it. I don't know, maybe I heard wrong but I hope that it's not the weather's fault. I kinda like it.
 
The word on the on the dayzgame forum is that there is a memory leak after the last update. The memory leak causes lag and fps drop. A patch is coming Monday.

I would recommend playing with caution this lag has killed me twice now.

Samuel Adams
 
Why+always+rage+faces+whyyy+_2c85c45fd6970bc0ca68c7163650cbb7.png


Oh well, at least they're fixing it soon.
 
Yes I'd highly suggest staying away until the next hot fix to undo what they broke. It's a real shame because the devs optimized the game in that update, then on friday with the last hotfix where they added all the other stuff like rain and the double barrel etc, they sunk everyone's fps... Lame if you ask me. What's the point of implementing weather before we can even build or barricade shelters.

Also with the login and logout timer now, I highly suggest anyone not doing so yet to make sure to stay in a safe spot out of potential nearby zombie spawns before they log out. Wait like a minute or two because the game seems intent on rolling us back a few seconds or shifting us location wise. Hopefully they fix it all.
 
I don't know how I feel about the whole time penalty for leaving a server within 30 mins of entering. What if your friends have left the server after being there a while then you want to follow? I mean, I get what they are trying to do; prevent leaving in the middle of a firefight and gear hunting. But still... seems kinda rough.
 
As bad as it can be, it is bearable and does help the instant ghosters and server jumpers a little bit. Of course as a deterrent by itself, it doesn't seem to entirely remove the problem. I have become extremely cautious more so now in regards to where I wander about and log out of and such. Now that there is an actual need to make sure of safety of ones surroundings coming and going.
 
always spawn in the forest lol safe zone!!! building you may go through the floor or spawn beside someone not so friendly. use your heads!!!

I have noticed that I even get a fps mass drop when I am in a town or city now but airstrips and bases are fine and I have myself a gtx780 that blows this game away so there is a really BIG PROBLEM!!! I will be waiting for the patch!
 
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Also, not sure if they've messed with this yet, but if you exit a server with your guns loaded, when you join a new server, it'll play the loud and easily identifiable sound of reloading without you doing anything. Another thing to consider if you decide to log out of a busy area.

As for me, I played the game very seriously for the first few weeks I had it. Right now, I'm taking a break from the stress to run around Electro with a fire extinguisher and no pants. The interactions with other players with this setup so far has been incredible. When you die (and you eventually will!), I urge everyone who plays the game seriously, to take a few lives to just goof around. It really can be a blast!
 
Also, not sure if they've messed with this yet, but if you exit a server with your guns loaded, when you join a new server, it'll play the loud and easily identifiable sound of reloading without you doing anything. Another thing to consider if you decide to log out of a busy area.

As for me, I played the game very seriously for the first few weeks I had it. Right now, I'm taking a break from the stress to run around Electro with a fire extinguisher and no pants. The interactions with other players with this setup so far has been incredible. When you die (and you eventually will!), I urge everyone who plays the game seriously, to take a few lives to just goof around. It really can be a blast!

This is hilarious. Maybe next life I will sit in no clothes and beg for shit and chase people like a crazy person :)
 

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