Check out this game...

Thanks Everyone,

I can't say it is just my game anymore though. Shortly, we will have Application Developers from IBM and HP coming to work for us to build this one and the 5 other games we have in development. Capital Ship Battles will be our first PC launch and we are hoping to have at least an Early Release on Steam by the end of September, possibly mid-October..

We are still working to build out the Greenlight page, and when we can we'll be updating it with video and screenshots along the way.

But we need the Community's support to get Greenlit as quick as possible to get the ball rolling! So, if you haven't voted yet, Please do! Also, feel free to drop a comment or if you have questions, start a discussion on our Greenlight page. The more activity we have the sooner we're rolling!

EVERY VOTE COUNTS!

Thanks to everyone who has voted and commented so far, you support means the world to us!
 
I checked out the page, waiting for some more footage from it.

Questions:

Will there be required "resources" to access classes, or will it be available to anyone?
Will there be upgrades to ships, like shields and weapons, or will you balance each one out so the players can counter them without needing an "upgrade"?
Dedicated server support?
How many players can a server support?
Last question, what are the requirements at this stage of development to run the game?
 
Hi kYuKi,

Let's try to go through these one by one.

Will there be required "resources" to access classes, or will it be available to anyone?
Each of the Flagships will have a compliment. The compliment includes: Light and Heavy fighters, Freighters/boarding ships, Light and heavy mechs, and a set number of Gun bays. Unlike players, as these are destroyed, they do not respawn. Once a ship runs out smaller ships, the pilot class will become unavailable.

Will there be upgrades to ships, like shields and weapons, or will you balance each one out so the players can counter them without needing an "upgrade"?
There are three different races that you can use on the maps. Each will have equivalent/balanced classes to play.

Dedicated server support?
The multiplayer will be server/client based. We will host several Official servers and will make it available for others to host.

How many players can a server support?
I would like to make it at least 24 v 24, but it will really depend how the functionality is impacted as we add player slots.

Last question, what are the requirements at this stage of development to run the game?

Currently I know it runs decently on our slowest machine in the place (I have about 10 here) so I would min reqs so far: 1.8Ghz Dual Core processor, 2Gb Ram, Accelerated Graphics 512Mb, and so far 1.4Gb of free space.

These will most definitely change as we build out, but its a rough idea of where it stands.

Thanks for the questions!
 
Looks like fun
If I can be playing that first will playing multi-play!
24 vs 24 how cool?
 

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