- Joined
- Oct 6, 2007
- Messages
- 2,589
I just saw this..
PC Gamer UK has revealed the major class changes in store for Team Fortress 2 that Valve hinted at earlier this month. Along with the new class-based achievements they start rolling out next update, each class will get a pair of unlockable weapons that have the potential to change how they are played. For instance, unlocking half of the new medic achievements earns you the Overhealer, which grants a permanent 100% health increase to your comrades at the cost of Ubercharge buildup being slower or possibly even non-existent. Each class will eventually have two new pieces of equipment, with the second unlocked when you complete all class achievements, that will be selectable in a new loadout menu. It really is an interesting way to freshen up the classes - fundamentally altering the way you play based on the tools you use...
.... :O ..
So, what are your thoughts/opinions?
PC Gamer UK has revealed the major class changes in store for Team Fortress 2 that Valve hinted at earlier this month. Along with the new class-based achievements they start rolling out next update, each class will get a pair of unlockable weapons that have the potential to change how they are played. For instance, unlocking half of the new medic achievements earns you the Overhealer, which grants a permanent 100% health increase to your comrades at the cost of Ubercharge buildup being slower or possibly even non-existent. Each class will eventually have two new pieces of equipment, with the second unlocked when you complete all class achievements, that will be selectable in a new loadout menu. It really is an interesting way to freshen up the classes - fundamentally altering the way you play based on the tools you use...
.... :O ..
So, what are your thoughts/opinions?













