4/24/14 Patch

Ken the Kitsune

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Jun 14, 2012
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Patch notes

  • Fixed an issue where plugin_load may load a non-binary file type
  • Fixed an issue where decompressed file sizes were not being checked by the engine
  • Fixed a client crash related to Unusual items and the character loadout screen
  • Fixed an item exploit where tools were being used for purposes other than the original intent
  • Fixed The Shortstop not using its crit sound when firing crits
  • Fixed the HUD achievement tracker not filtering map-specific achievements
  • Fixed an issue where character voice lines would be clipped
  • Fixed disguised Spies losing their disguised cosmetic items when they touch a supply closet
  • Fixed the HUD 3D Character equipping the wrong item when Spies change their disguised weapon
  • Fixed the Demoman's shield charge turn rate when using joystick input
    • Joystick input now matches keyboard/mouse input
  • Added new promo items
  • Added ETF2L 6v6 Season 17 and ETF2L Highlander Season 5 medals[2]
  • Updated the localization files
  • Updated metal hats to sound like metal when they fall off players' heads
  • Updated the equip_regions for The Toss-Proof Towel, The Titanium Towel, The Tartan Shade, Marshall's Mutton Chops, Stockbroker's Scarf, The Carl, and The Polar Pullover
  • Updated cp_dustbowl
    • Fixed players standing in sky over the beginning of stage 1
    • Fixed collision on rocks in the front of stage 1 where stickybombs could be placed inside them
  • Updated cp_junction_final
    • Players are now prevented from building in spawn rooms
  • Updated ctf_2fort
    • Fixed players standing on conduits in flag rooms
    • Fixed players standing in sky over Red battlements[3]
    • Fixed a missing face under the stairs in the Blu base ramp room that let players see enemies above
    • Fixed collision on props under stairs in Red's courtyard
  • Updated ctf_turbine
    • Fixed collision on spawn doors
    • Added prop to facilitate players jumping up to raised platform and fixed surrounding collision
    • Fixed collision under stairs in mid room
    • Fixed misc prop collision
    • Fixed collision on signs in mid room
    • Fixed the clipping in the rafters of flag rooms
    • Increased performance with addition of area portals
    • Added decals under ammo and health packs
    • Smoothed geometry in the vents
    • Added nobuild around spawn doorways
    • Added light props over Red and Blu gate 1 doorways
  • Updated koth_lakeside_event
  • Updated koth_lakeside_final
    • Fixed bot navigation errors
    • Prevented players from building in spawn room doors
    • Fixed rock piles to mirror on Red and Blu sides
  • Updated pl_goldrush
    • Fixed players shooting projectiles through the window in the mining tower into Red's first spawn and Blu's second spawn
    • Fixed players standing in sky above Blu spawn in stage 3
    • Fixed player clipping exploit above the Blu exit in stage 3

Undocumented changes
  • Removed the Valve Store Shipment Box.
  • Updated the equip_region for the Heavy's Hockey Hair.
  • Mann Up servers are now available in Australia

Main reason I'm posting this is this:

Wolfenstein_New_Order_promo_items.png
 
Last edited by a moderator:
sorry im gonna sound like a big big fool but is the pic related to the promo item?
 
LOL, the seph is australian. Why do people keep thinking he is british xD


Sent from my iPhone using Tapatalk... Always make mistakes when typing lol
 
Wait, someone told me you were from the UK 0_o

huh, the more you know

WHO DARES TO SAY THAT? THEY SHALL PAY!, I mean.... fluffy kittens and stuff....

[hiddenbox]
3359483_1379039670620.79res_421_300.jpg

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Edit: Hope you don't mind, I updated your original post to be a lot cleaner. (I dislike messy changelogs ^.^)
 
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  • Updated ctf_2fort
    • Fixed players standing on conduits in flag rooms
I know a few scouts who aren't going to like this.
  • Updated ctf_2fort
    • Fixed collision on props under stairs in Red's courtyard
Wait? You mean I won't get hung on some invisible object and starting paranoid spamming, thinking I just bumped a cloaked spy? GG Valve, take away all my fun.

And I thought Seph was from Austria?
 
[*]Updated ctf_2fort
[*]Fixed players standing on conduits in flag rooms

By "conduits", do they mean pipes? Because I liked standing up on those pipes... if you knew how to get up there, you deserved to be up there. :(
 
What about the geometry in the sewers on 2fort? I am always bumping into edges when I am trying to hug the walls.

While they're at it, they should fix that one clip at the bottom of those stairs on stage one of Egypt. I swear I hang there for a second at least 2 or 3 times a round and always end up thinking it's a spy.
 

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