Battlefield 4 Add golmund?

Dib19

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So I see we now have Shanghai and Zavod as a server, what do people think about adding golmund to that as well?
 
..... not a very "popular" map i couldn't see this as helping the server
 
Ya not very popular so might be a risk. Also we added zavod primarily to make filling easier on that server and it has worked out perfectly
 
Not very popular?...the only servers I could get into before brokenfield quit working were servers with golmud on them and they were pretty much full, I am getting to the point that I do not understand this clan anymore
 
Not very popular?...the only servers I could get into before brokenfield quit working were servers with golmud on them and they were pretty much full, I am getting to the point that I do not understand this clan anymore

well shanghai and zavod are heavily infantry focused along with light vehicle gameplay, Goldmud is almost exclusively vehicle gameplay, this would more likely empty a server than help it
 
well shanghai and zavod are heavily infantry focused along with light vehicle gameplay, Goldmud is almost exclusively vehicle gameplay, this would more likely empty a server than help it

I see what you mean. I was suggesting it because of heavy vehicle play but I can see why it would be bad.
 
I hate that map, too many vehicles, too many people getting in the vehicle solo and taking off. I cant see that helping to fill a server.
 
We have added Golmud to the rotation on a trial 2 week basis, lots of people have been asking for it so we want to try it out. We will be watching the logs closely to see if that is something that works with the server.

Have fun !
 
What about lowering the ticket count from 1400 to 1000?
Also I am wondering if the auto balancer on all our servers is going to be replaced or fixed. Seems overly aggressive and the "unstacking" usually seems to stack instead. Plus I'm getting sick of getting a team dynamic happening only to have everything switched. Not caring for W/L ratio, seems as soon as a team gets working together the auto balancer wrecks that.

Also looking forward to playing Golmud Railway since I like vehicle maps.
 
What about lowering the ticket count from 1400 to 1000?
Also I am wondering if the auto balancer on all our servers is going to be replaced or fixed. Seems overly aggressive and the "unstacking" usually seems to stack instead. Plus I'm getting sick of getting a team dynamic happening only to have everything switched. Not caring for W/L ratio, seems as soon as a team gets working together the auto balancer wrecks that.

Also looking forward to playing Golmud Railway since I like vehicle maps.

We have kept a standard ticket count of 1400 across all our servers and its for a few reasons.

1) Easy to manage, we have standard setting across all our servers which makes management much easier. Our back end layers are all configured to these standard settings as well.

2) 1400 is the sweet spot at which rounds last long enough to ensure that the server always fill back up after the previous round ends and stays full for atleast 500 to 600 tickets. This plays a crucial part in the way server rankings work and has played a big part in why our servers are as high ranked as they are now. Basically the longer the server is full, the higher the server ranking.

In regards the multibalancer, its aggressive at times but I have seen it do a good job in terms of trying to keep thing balanced. As its a plugin not a human, it follows its set way of doing things. We are constantly playing around with its settings to ensure that it does not ruin gameplay. Its been better of late and we will continue to watch it closely.

Regards

KCK
 
Fair enough. I mention the balancer as I have seen it start aggressive at the beginning of the match and continue throughout the match, mostly on the 24/7 Operation Locker server. The other servers seem better with it.
 
This map is so laggy on the server, is it a must to keep it there? One admin shut it down early cause all we could do is complain about the lag and almost unplayability of vehicle stuttering.
 
This map is so laggy on the server, is it a must to keep it there? One admin shut it down early cause all we could do is complain about the lag and almost unplayability of vehicle stuttering.

yes we noticed that, the server needs a hard restart before we add that map back to prevent the lag.

We will add it tomorrow morning and then restart the server once before adding the map again.

Regards

KCK
 
Golmud has been added back and is doing really well with the server, great job guys, keep it up.
 
Yes should be but DICE is having problems so all servers may be affected right now anyways
 
Everyone is gonna experience rubberbanding issues since battlelog issues and server crash/restarts. When EA takes all servers down at once and then everyone joins from around the world its gonna lag for a long time.
 
3 days in a row our servers have been killed of due to these BL issues. Hope they resolve this soon
 
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