DoD:S Setup and Performance Guide

Rufio

Active Member
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Mar 23, 2013
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Adjusted this from a previous post based on some additional things I've learned. Was going to reply directly to Terror's post but figured there might be more than one person interested.

BOTTOM LINE UP FRONT
Using anything other than the rifle (unless you're already a skilled rifleman) leads to bad habits and will diminish your skill. I’ve typed up an all-inclusive guide on how to optimize your configuration (config) file to boost performance, optimize your gaming setup, and a rifle video that demonstrates advanced aiming techniques.

MOUSE SETTINGS

First we need to make sure that you aren't mousing over pixels. To do that, open your 'control panel' in windows, click 'hardware and sound', then under 'devices and printers' click on 'mouse'. This will open up your mouse properties. Click on the 'pointer options' tab (should be the third tab) and under the 'motion' setting, make sure 'enhance pointer precision' is UNCHECKED. Again, do NOT use 'enhance pointer precision'. Click Apply, then Ok, then close.

I'm not sure what kind of mouse you have but with FPS games you don't really need a high DPI. I use 400 DPI, with 1000 mhz polling rate, and my in-game DoD:S sensitivity is 2.5. You need a very low sensitivity in order to make precise rifle shots. I use 3.0 when I'm using an auto, but autos are garbage and you should stick to the rifle (jk everyone, calm down). Also, in the mouse settings in game, make sure you are using "raw input" and turn "mouse acceleration" off. Again, Raw input – YES; Mouse Accel - NO. If you have any external mouse software, make sure you have "mouse acceleration" turned off in that program as well. Your sensitivity will vary depending on what mouse you use and what your dpi/polling rate is.

CONFIG
First, you need a performance config (autoexec.cfg) file to maximize information between your client and the server. This will increase your hit registration because you will receive larger packets of information more frequently. This config file assumes you have decent internet and a relatively new computer. If this file messes you up, let me know I’ll make sure we make the necessary adjustments.
Here is my config file that I recommend. Download (https://drive.google.com/file/d/0B0XoDGGXDF2JbVRhd3FraVAybms/edit?usp=sharing) and place it in this folder - C:\Program Files (x86)\Steam\SteamApps\common\Day of Defeat Source\dod\cfg
With this config you'll want to use ‘crosshair 5’ (this can be changed in your multiplayer settings in game) and I recommend using blue. With my config and that setup, you should see a very small blue dot. Aim small, miss small!

SET LAUNCH PROPERTIES

There are some key “set lauch properties” you can use that will help. Open steam, click on Games, then “view games library”. Right click on “Day of Defeat: Source” and click “properties”. Click the “Set Launch Options…” button in the middle of the window. These are the ones that I use:
-refresh 120 -novid -noipx -noforcemaccel -noforcemparms -noforcespd -dxlevel95
**Important!!** **-refresh ## is your monitor’s refresh rate in hertz. I use 120 because my monitor has a 120hz refresh rate. If you do not know your monitor’s refresh rate, then delete “-refresh 120” and DoD:S will default to 60. The other settings ensure you aren’t using garbage settings for your mouse, no intro video, and force the highest direct x level.

VIDEO SETTINGS
Let's see...In your ‘video’ settings in game, make sure you are not using any Vertical Sync (vsync). That will cause a horrible lag between your mouse and your video output and I think it looks like garbage.

ADVANCED RIFLE TECHNIQUES
I put together a video for you below that will give you some advanced tips for using the rifle in DoD:S. Once you get comfortable with the rifle you will be untouchable. You'll be able to dink those pesky MGs and snipers, pick off supports/thompsons from a long way out, and be able to defend yourself in close. Recommend viewing in 1080p from YouTube, but if that’s too pixelated let me know and I’ll send you a direct link to the video so you can watch it without YouTube’s terrible attempt at encoding videos. Hope this helps dude!
Watch in 1080p!!!
[ame]http://youtu.be/mJ2zu1M908c[/ame]
 
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Do you happen to have the default settings for the config, so that if someone would like to go back to the settings when you first got the game they can.

On the topic of you guide thank you for posting it. It showed me some good tips to help improve my game play.
 
Do you happen to have the default settings for the config, so that if someone would like to go back to the settings when you first got the game they can.

On the topic of you guide thank you for posting it. It showed me some good tips to help improve my game play.

I'm pretty sure you can just delete the file and it will restore the settings to default.
 
I'm pretty sure you can just delete the file and it will restore the settings to default.

Deleting the file doesn't actually fix everything. It get's rid of some of the stuff like brightness and contrast, but leaves other stuff like the command "dod_playwinmusic" set to 0 when the default is 1.
 
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I have a hard time using lower sensitivities for some reason...I use a Razer Deathadder 2013 with 1800 dpi and a sensitivity of 4.04 (very precise I know) Is it better just to use what you're comfortable with as long as you have good rifle habits and still perform well?

P.S Before you bring up my awful scrim last week, trust me it was just a rough day :)
 
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While I think it boils down to user preference, your sensitivity is pretty high. I know you use the sniper a lot so having a higher sensitivity will help with your flick shots while using the scope...but yes that seems too high IMHO. I used 6400 DPI for a long time and recently reduced to 400 DPI and lowered the sens. Took me a week or so to adjust but I've noticed a remarkable improvement after the transition. But a lot can be said for shooter's preference.
 
I usually go with 1600 DPI with sensitivity occasionally changing from 1.9 through 2.3, it just depends. Like, not playing DOD:S in over a week or two can really wreck havoc for me.
 
I've noticed my M1 Grand rifle style has changed significantly over the past few months, but finding the right rhythm every now and then is frustrating. This goes with the KAR as well. It seems to be when I focus on one weapon for a while the aiming or feeling for the others goes completely awry and wrecks havoc skill wise overall. This goes with sniping as well.

I can't bother to listen to music anymore in the background because I need to hear the environment around me. Any ideas?
 
Tip on improving your lerp -

// http://dods.gamebanana.com/threads/127721?8
// Go to very bottom of web page and watch video that says "Welcome to my DoD:S - lerp video" to see what lerp is.
// Below is some setting to obtain different lerp number.
// You need to weak you four settings so the lerp in "net_graph 1" so the color is white, not yellow or red.


//lerp setting of 19.8
cl_updaterate "101”
cl_interp_all "0"
cl_interp_ratio "2"
cl_interp "0”


//lerp setting of 16.9
cl_updaterate "130”
cl_interp_all "0"
cl_interp_ratio "2.2"
cl_interp "0"


//lerp setting of 10.0
//cl_updaterate "100"
//cl_interp_all "1"
//cl_interp_ratio "1"
//cl_interp "0.01"


// lerp settting of 16.9
//cl_updaterate "101"
//cl_interp_all "0"
//cl_interp_ratio "2"
//cl_interp "0"
 
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There's some issue with your configs. For one, all HL2 games are locked at 66 tick (15.1515ms interpolation).

cl_interp_ratio "2" is correct if you want better registry with hitscan weapons, but "1" will display things to you faster; only more susceptible to packet loss.
 
Multi core rendering - TF2, CS:S, DoD:S


mat_queue_mode [-1,0,1,2] - This setting determines the threading mode the material system uses. A value of -1 uses the default for your system, a value of 0 uses synchronous single thread, 1 uses queued single threaded mode, and value of 2 uses multi-threaded mode. Many users report performance increases on multi-core systems when setting this variable to a value of 2


snd_mix_async [0,1] - If set to 1, this command will allow multi-core CPUs to run most of the sound engine in parallel with the renderer, which can improve performance and reduce stuttering.


r_threaded_particles [0,1] - Determines whether the particle system is multi-threaded. This should be set to 1 on systems with multi-core CPUs.


r_threaded_renderables [0,1] - Determines whether part of the rendering system is multi-threaded. This can be set to 1 on systems with multi-core CPUs to potentially improve performance.


Reference source:
http://www.tweakguides.com/HL2_8.html
This page list multiple cvars for you to tweak performance for slower systems or enhance features for faster systems.
 
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