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Maserati

It was never a phase!
=(eGO)=
Joined
Jun 29, 2013
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Beeboop Beeboop... do you hear that?

Please welcome RD_Asteriod to our lovely division! This new map seems to have taken the place of upwater. Be sure to give it much love and visit the robots :D
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Sooo.. What is RD_Asteroid (RDINATOR_ASTEROID??)
[Pulled from reddit] - "new map and game mode: rd_asteroid. RD stands for Robot Destruction.

Essentially, each team is tasked with destroying the enemy teams robots faster than theirs are killed.

Killing Robots

Each team has a base with robots roaming around it. The other team is tasked with destroying these robots. Each time a robot is killed it drops a Robot Power Core. If you grab your opponents Robot Power Cores, it adds points to your total score. (Each game is played to 300 points).

Each bot has 500 HP. (Thanks to /u/Shang_Dragon)

There are three tiers of Robots: A, B and C

A robots drop [5] cores each B robots drop [10] cores each C robots drop [25] cores each

Note: If you are a disguised spy you will not be able to pick up cores. (Thanks to /u/Shang_Dragon)

You can't attack C robots unless all the B robots are destroyed and you can't attack B robots unless all the A robots are destroyed.

Once they are all destroyed they respawn on a timer a little longer in length to capturing a middle control point with one person. If, for example, you are attacking C robots and an A robot respawns, the C robots will become Ubercharged and thus invulnerable.

/u/Moldeyawsom12 points out that there are doors in each base labeled ?A, B and C?. These doors open up when all Robots of a specific tier have been destroyed, adding more pathways to the map.

They also regenerate health. (Thanks to /u/steamyshiner)

Robots do show damage numbers and can trigger hitsounds. Also when a Robot is killed it's name shows up Grey in the Killfeed [Uncomfired] This doesn't happen for me but it is still beta, wonky things happen. (Thanks to /u/Mhackz)

Robots cannot be taunt killed.

They don't count for killstreaks (Thanks to /u/Shang_Dragon)

Robots also drop metal/ammo in conjunction to dropping Robot Power Cores.

Killing robots/grabbing cores update your bonus and support scores for anyone interested in stats.

Can Robots Attack?

Does not look like it. No they are not MvM robots. They are little doodly boppers that run around computing things.

Weapon Mechanic Changes

Some weapons affect the Robots differently than how they would normally affect players. I don't have time to test them all right now but I'll add notes as I get time.

General

Most effects other than straight damage do not effect the Robots.

Robots cannot take random critical hits. This is likely the same for mini-crits. (Thanks to /u/steamyshiner)

They do not have ramp-up/fall-off (Thanks to /u/Shang_Dragon) What this means is that all weapons do their maximum damage upon hitting a robot.

They cannot be subject to bleed (Thanks to /u/Shang_Dragon)

Spy

Robots cannot be backstabbed. However, the base knife does 80 damage. (Thanks to /u/ArashiAries for pointing this out)

Robots cannot be sapped.

Sniper

It appears that Robots can be 'headshot'. The weird thing is that they take 150 no matter where you hit them, scoped or not. If you fully charge your shot it does 450 damage.

Robots cannot be Jarated.

Tribalmans Shiv does 97 damage per swing (Thanks to /u/Shang_Dragon)

Soldier

Robots do not take market gardener crits. (Thanks to /u/steamyshiner)

Robots do not suffer afterburn from the cow mangler. (Thanks to /u/steamyshiner)

Pyro

Robots do not suffer afterburn. (Thanks to /u/steamyshiner)

Using the Phlogistinator on Robots will not build MMMPH (Thanks to /u/ZincConduit)

Robots do not suffer crits from the back burner (Thanks to /u/ZincConduit)

Engie

Shooting a robot with the widowmaker does not return ammo for damage dealt. (Thanks to /u/steamyshiner)

Southern Hospitality does 65 damage per swing (Thanks to /u/Shang_Dragon)

Scout

Bots cannot be subject to milk (Thanks to /u/Shang_Dragon)

They cannot be marked for death with the Fan O' War (Thanks to /u/Shang_Dragon)

Boston Basher does 70 damage per swing (Thanks to /u/Shang_Dragon)

Stealing Reactor Cores

At the end of each teams base is that teams Reactor Core. It is stored in a vault guarded by lasers by the C Tier Robots. The Reactor Core differs from Robot Power Cores. The Robot Power Cores that a team has scored are stored in their own Reactor Core.

There is an entrance on one side of the vault that allows you to enter unharmed but you must carefully time an escape through a set of three moving lasers to leave the vault.

There is also a vent on the left of the core that a player can sneak through to escape. Players can also coordinate with a team member on the outside of the vault to open the entrance door. (Courtesy of /u/RedditUser64 and /u/SquidCubed)

As /u/Mhackz has pointed out, Bonk scouts can go through the lasers unharmed. The same thing goes for Ubers.

Spies can use the Dead Ringer to survive the lasers. (Thanks to /u/ZincConduit)

Heavies can also survive the lasers with the Fists of Steel. (Thanks to /u/ZincConduit) What this means is that the lasers do consistent damage over time, not one hit KO like saw blades. Theoretically one could survive with a Quick-Fix uber.

Once inside you will find the other teams Reactor Core. Once you grab it you begin stealing Reactor Cores from the enemy team. You continue to steal Reactor Cores as long as you stand on the control point within the vault. As far as I can tell you can steal all the Reactor Cores the enemy team has in this way.

If you successfully bring the core back to you vault, your team will gain all of the cores that you stole.

These Reactor Cores behave like intelligence and can be dropped in a similar fashion.

Note: If the enemy has not gained any Robot Power Cores, their main Reactor Core will not appear in the vault.

Time Limit

Robot Destruction has no time limit. Teams play to 300 Reactor Cores.

Moonbase?

Looks like it to me. Though this is an Asteroid.

Space Things?

Gravity behaves the same as it does on any other map. Also, there is no oxygen deprivation in the "Outside" area of the map. I thought there might be a similar function such as being under water too long but it doesn't appear to be in the beta.."
 
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I'm actually pretty sure that the robots have different hp amounts. It took 2 headshots to kill A bots, 2 to kill B bots, and 3 to kill C bots, if I remember correctly.
 
I'm actually pretty sure that the robots have different hp amounts. It took 2 headshots to kill A bots, 2 to kill B bots, and 3 to kill C bots, if I remember correctly.

A bots have 300 hp, B bots have 500, and C bots have 500 as well
 
Canr wait to try it!

Sent from my Galaxy S4 using tapatalk
 

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