reward system...

Aiki

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Joined
Jan 28, 2008
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will there be an award system for the things u unlock in steam? like playing with 7 friends. and getting a 100 kills?

just want to know thx :)
 
I'm not sure I follow you Aiki. Are you asking if you get something special for unlocking achievements (outside of the warm fuzzy in the cockles of your heart), or are you asking if the updates to TF2 will include achievements that you must obtain in order to get new weapons?

If you're asking the second, then yes. In order to get the new weapons (like the medic's overhealer), you'll need to get around half (35 or so, as I understand) of his unique achievements. Multiply that by nine classes, and you've got around 630 possible achievements.

Of course, that's all theoretical, but that's my understanding of it now.
 
30 new achievements are going to come with the new update. When you get 15 of them, you'll unlock the class' first weapon. When you get all 30, you'll get the second. The update should be coming sometime this month. (That's next month, or the month after in Valve time.)
 
I don't know if it will be like BF2 where you are allowed to unlock a special gun per class when you go up in rank.
 
I really liked BF2's system of unlocks, but I think Valve has squashed that dream. I believe it'll be modifications you can select to the same weapons you always had. It'd be nice to see a pistol for the pyro or stuff like that. So the medic can choose between Overhealer and whatever the other one was (regular heal? super 20 second ubercharge maybe?). I'd like to see some nifty stuff like proximity mines for the demo instead of stickies.
 
It would be cool if they made it in a way like BF2, only Id hope it wouldnt be the same in the fact that u needed all of the first weapons, before the 2nd weapons. I also wish they would have a close range pistol or submachine gun for the demo.
 
yeah and greandes for the soldier. theyre on his belt for goodness sake!!!!
 
Ugg, we've got enough grenades in game- no thanks.


In theory, I like this, but I worry about what it will do for game balance. Some of the unlockables in BF2 marginalized the skill of the player.
 
All of the current weapons are perfect for the classes and are balanced very well. I can't wait to see what the new weapons will look like and do. Most classes already have a short distance weapon, distance weapon and melee weapon so I can't really think what they would add to some classes.

Perhaps a few just look really cool or funny. Anybody want a Portal Gun?
 
I kinda like the concept of unlocks, since it gives a better incentive to keep playing. The problem is that they can cause people to play just for stats (leading to exploitation and other things that ruin the fun) and may make identification difficult (how would you tell if the medic is holding a medic gun or an overhealer? I don't think they can make the guns look that different). But either way, I still look forward to the update, and I hope they release them faster than they are now, otherwise TF3 will be done by the time all the classes are finished.
 

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