BC2 Heavy Metal

Joined
Feb 8, 2012
Messages
134
So lately im seeing the server more and more quiet, and hear people rant about stacking more and more.

I mean, seriously. I totally understand people leavin for somewhere else where they dont deal with at least two or three occurences in a row of stacking or flatout domination. Wasn't there a post about us switching over to even the play somewhere i cannot remember?

I myself am a bitchy player. Not gonna hide it. Found myself playing on other servers with slightly different rules that made a world of differences in the gameplay. I mean actual warfare, not a bunch of tanks and a bunch of stacked 50 snipers and helos handing their asses over to a team thats slowly losing players and interest

Vehicle respawn was set to minutes, not instant. THAT ALONE changes a whole lot of how you play.

Class limitations: Somewhere, to my surprise, i couldnt spawn as an engineer since there was a set limit of 4 spawned engineers per team at the same time. Gone the days of having to suicide for ammo, and gone the days of dealing with hordes of snipers dropping mortars on your head like its the only thing out there. That max of 4 of each classes made a bigtime difference aswell in how the team in general behaves together. Forces them to work with each other vs seeing only engineers snipers and the random medic out on the field, screaming out for ammo to realize theres no assault to be found and ending up suiciding.

It prettymuch forces people to play as a team. And to use creativity doing so instead of just hey heres my tank, who cares about anyone else, im sitting here. Or hey this is my bush, lemme snipe, who cares about the team. Lose the tank, its gone for a good few minutes. And trust me, when you really want that armor, a few minutes can change the game totally. No more onesided fragfest.

Just leaving this here, as i found myself ragequitting today. And the last thing i want is not coming back around.

My two cents.
 
Y'know, I know exactly where you're coming from. It seems to come in waves, this game domination thing...it's frustrating as hell because it's so boring (for both sides) when all the flags are being held by one team. Of course, that's when you get normally respectful folks pushing the baserape envelope (because it's so damned boring) and others just quitting (because it's frustrating not being able to take a flag).

I do see the team stacking, but the game's been out a long time so there must be a lot of level 50 players looking for a good server...maybe 40's and 50's are in the majority now since it's been so long? If that's true and the teams are set up randomly by the server, it's not surprising that this would happen. Is there some sort of software subroutine that could be aware of rank during team generation?

I've played on a server that limits the number of recons etc, and I didn't like it. I like to play all the roles and I tend to switch out every few deaths, but on that server you were pretty much stuck with what you got. I'm pretty sure that regular players who want to play a certain role develop "joining skills" (for want of a better term) and are better at getting what they want than others. Sometimes you just don't feel like playing medic, y'know? I didn't go back.

I wouldn't mind trying the delayed vehicle respawn...maybe not for minutes, but 30 to 60 seconds might add some variety to the pilot roster ingame. It might also generate some loitering in the uncap while people wait for their vehicle of choice. I wouldn't mind seeing the VADS/AA take 2 minutes to respawn though.

I'd like to see some kind of timer that kicks a dead player after x minutes of AFK without admin intervention. That would be nice. Maybe in those all-flag situations there's people who just stay dead instead of jumping in and hurting their KD trying to get a flag. This would cause some balancing as well.

But I hear the frustration bud, and I get pissed off too, but it's not a constant thing (though it seems to be more common lately) and in general our server has a lower ahole quotient than most others I've played on. So schtick around.

Yoo
 
I wouldn't mind trying the delayed vehicle respawn...maybe not for minutes, but 30 to 60 seconds might add some variety to the pilot roster ingame. It might also generate some loitering in the uncap while people wait for their vehicle of choice. I wouldn't mind seeing the VADS/AA take 2 minutes to respawn though.

I wouldn't mind seeing the VADS/AA take 2 hours to respawn though.

fixt.

VADS compared to RU AA is vastly overpowered. If we could make it permanently gone I'd be the happier, but I don' t think that is a possibility.
 
VADS compared to RU AA is vastly overpowered. If we could make it permanently gone I'd be the happier, but I don' t think that is a possibility.

I completely agree! Who needs the VADS/AA when you have the AT4? Loosing chopper kills to the VADS/AA is so annoying :cursing:
 

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