This is all of the stuff that they have been working on in the CTE for the past few months. Tweaks to all weapons, glitch/exploit fixes, HUD improvements, player movement, and visual recoil is the big stuff.
Think I'm gonna love the locker server now with the improvements limiting nade spam a lil more...sad tho that the Airburst didn't appear to be nerfed as much as it should of been.
Think I'm gonna love the locker server now with the improvements limiting nade spam a lil more...sad tho that the Airburst didn't appear to be nerfed as much as it should of been.
I;s better in some aspects, but now in others its just more camping choke points tho with bullets. Later in the night more airburst come out. Slowed the resupply time on them, but now ppl are just slowing how fast they shoot. Problem is that it's still OP in my opinion.
Played last night for a bit on locker. There wasn't near as much nade spam and the airburst did seem a bit lighter. I did notice more RPG fire than before.
Overall the feel of the game seemed a bit better for me.
I'd like for the Airburst to get nerfed some more....but matter of opinion Im sure.
I haven't played on a vehile server yet. I do like the deployment wait time, on a vehicle server its nice because levels the playing field against vehicle whores. But on Locker, not necessary IMO.
I haven't been able to play since the patch except for the Test Range for the new settings set up. Less 'nade spam on Locker sounds wonderful. Though I agree about the XM-25, needs a nerf; either the resupply rate or slightly less damage. It would probably still be spammed anyway. As for Deployment Time it could be helpful in Locker so that you're not getting there with only a few players or by yourself I guess.