- Joined
- Mar 10, 2008
- Messages
- 1,960
My perspective, for what it's worth, is that these maps have been carefully tested by Valve. Although I may not like it when I turn the corner out of my spawn and get a SG in the face, that seems to be a factor that the map devs allowed for, or they would have made it tougher to get there.
On the other hand, building teleporters on top of dispensers on top of teleporters in order to create a ladder that doesn't really obey the laws of physics? That seems more like an exploit, as it violates the "laws of the universe" that apply in the TF2 world. Buildings should rest on the ground, and that's that. If you find a way to make a building float in space, that's an exploit and shouldn't be allowed to happen. Hopefully, Valve will fix that some time soon, but in the meantime we should consider it an exploit.
On the other hand, building teleporters on top of dispensers on top of teleporters in order to create a ladder that doesn't really obey the laws of physics? That seems more like an exploit, as it violates the "laws of the universe" that apply in the TF2 world. Buildings should rest on the ground, and that's that. If you find a way to make a building float in space, that's an exploit and shouldn't be allowed to happen. Hopefully, Valve will fix that some time soon, but in the meantime we should consider it an exploit.


















