- Joined
- Apr 14, 2008
- Messages
- 1,860
I've seen a few posts where we've discussed listing things that are acceptable and things that aren't I thought I'd do a general post, because I don't think this is something we should push for.
The advantage to lists is that they're clear. The disadvantage is that they're inflexible, and you have to update them.
If you have a list of unacceptable actions/activities, etc. people will find work arounds. It also relieves both players and admins of the responsibility of thinking for themselves. That's not what we're after--we want a mature, thinking group out to have a tremendous amount of fun.
When in doubt, an admin can get a group decision. For example, the other day a player came on server as "AntiChrist" something or other. Now, I'm solidly Christian and so was another eG. He asked me what I thought. My reply is that I don't impose my personal beliefs on other players. The name isn't foul or abusive, so it's fair game.
Besides, it gave me the chance to kill the AntiChrist.
No list required, just common sense and personal responsibility. When it comes to exploits and such, my question is, "Can it be countered?" If you can't get to a sentry easily with a spy, how about a soldier, sniper or demoman? On well, when you could build a sentry high above the final cap point, I did prior to joining eGO. Several teams quickly learned to take it out with soldiers and decoys, or simply used scouts to run outside its range. Updates have made it so you can't build there, but when you could, it wasn't really an exploit, because though team work was required, it could easily be countered. Sniping from spawn on Convoy? I don't much like it, but it can be countered with other snipers from the back of the convoy.
We don't need lists. Keeping the rules general allows us to be fast and flexible to minimize moderator impact on game play.
Also, I won't lie; I don't want to memorize lists or tape them up all around my desk when they're not at all necessary. You people rock. Have confidence in your judgment. We're all here to back you up.
The advantage to lists is that they're clear. The disadvantage is that they're inflexible, and you have to update them.
If you have a list of unacceptable actions/activities, etc. people will find work arounds. It also relieves both players and admins of the responsibility of thinking for themselves. That's not what we're after--we want a mature, thinking group out to have a tremendous amount of fun.
When in doubt, an admin can get a group decision. For example, the other day a player came on server as "AntiChrist" something or other. Now, I'm solidly Christian and so was another eG. He asked me what I thought. My reply is that I don't impose my personal beliefs on other players. The name isn't foul or abusive, so it's fair game.
Besides, it gave me the chance to kill the AntiChrist.
No list required, just common sense and personal responsibility. When it comes to exploits and such, my question is, "Can it be countered?" If you can't get to a sentry easily with a spy, how about a soldier, sniper or demoman? On well, when you could build a sentry high above the final cap point, I did prior to joining eGO. Several teams quickly learned to take it out with soldiers and decoys, or simply used scouts to run outside its range. Updates have made it so you can't build there, but when you could, it wasn't really an exploit, because though team work was required, it could easily be countered. Sniping from spawn on Convoy? I don't much like it, but it can be countered with other snipers from the back of the convoy.
We don't need lists. Keeping the rules general allows us to be fast and flexible to minimize moderator impact on game play.
Also, I won't lie; I don't want to memorize lists or tape them up all around my desk when they're not at all necessary. You people rock. Have confidence in your judgment. We're all here to back you up.













