- Joined
- Nov 29, 2014
- Messages
- 7
Not sure if you guys know this already but, NumberOne asked me to post here...
When recording a demo in CS:S, there is a built-in tool in the engine which can record the demo for you (you don't have to use Fraps or another external program). Perhaps it's not the slickest thing out there, but it has some powerful benefits.
Recording demos using in-game tool is actually making a game file which can be replayed back. That means, you can re-watch it with different configuration settings to verify what may or may not have happened due to someone's settings. Another huge benefit is the ability to turn on wireframe models when replaying the demo. That way, you can see what they'd see if they were wallhacking. When you have wireframe models enabled, it becomes very obvious when you can see a player aiming at others' heads before they should be able to see them. On top of fancy stuff like that, you can also slow down the playback, move frame by frame, and all the other normal things you'd expect from playback. Also, if the person recording the demo uses any console commands like "status" (list all players' steam ids), the list will show up in the console during the demo as well.
All of these commands are in console. To access playback controls, press "shift + f2".
To record:
(putting the same filename will overwrite existing file)
To stop recording:
For playerlist and steam ids:
(this doesn't always show the whole list when the server is near full)
For turning on wireframes during demo:
(or 2 or 3 or 4... I think... all different flavors)
For turning off smoke:
To show other models through walls (similar to wireframes):
To show bullet tracers:
Some of these may not work anymore... the engine has changed over the last 10 years.
-Chef
When recording a demo in CS:S, there is a built-in tool in the engine which can record the demo for you (you don't have to use Fraps or another external program). Perhaps it's not the slickest thing out there, but it has some powerful benefits.
Recording demos using in-game tool is actually making a game file which can be replayed back. That means, you can re-watch it with different configuration settings to verify what may or may not have happened due to someone's settings. Another huge benefit is the ability to turn on wireframe models when replaying the demo. That way, you can see what they'd see if they were wallhacking. When you have wireframe models enabled, it becomes very obvious when you can see a player aiming at others' heads before they should be able to see them. On top of fancy stuff like that, you can also slow down the playback, move frame by frame, and all the other normal things you'd expect from playback. Also, if the person recording the demo uses any console commands like "status" (list all players' steam ids), the list will show up in the console during the demo as well.
All of these commands are in console. To access playback controls, press "shift + f2".
To record:
Code:
record uniquefilenamehere
To stop recording:
Code:
stop
For playerlist and steam ids:
Code:
status
For turning on wireframes during demo:
Code:
sv_cheats 1
mat_wireframe 1
For turning off smoke:
Code:
sv_cheats 1
r_drawparticles 0
To show other models through walls (similar to wireframes):
Code:
sv_cheats 1
r_drawothermodels 2
To show bullet tracers:
Code:
sv_cheats 1
r_visualizelighttraces 1
Some of these may not work anymore... the engine has changed over the last 10 years.
-Chef









