LEVEL 4 sentry!

Noobkiller

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Jan 18, 2008
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If one more level was added to the sentry what would you add?
I'd say a plasma cannon!
 
I'd add an electromagnet that would slowly repel sticky mines, assuming it would have to be relatively non broken.

If it could be as broken as I wanted, I'd add dual sniper rifles which have 1.5x the range of the rest of the sentry's weapons.
 
Something anti-spy.... kinda like a taser. you know, like if it wasn't grounded properly, anyone touching it would get the snot shocked out of them. But then again... that would make them too unbalanced. Either that, or make the upgrade cost like 500 or 1000 or so, something difficult to achieve.
 
Don't make the upgrade cost more because forcing an Engineer to upgrade it when he hammers it inhibits his ability to heal it in an attempt to weather an ubercharge. It's better to make it a 200 metal upgrade but make it less powerful.
 
A cloaking device so you can only see it if you bump into it or it fires. Bumping into only applies for disguised spys because other enemies would be getting shot at.
 
A rebuild effect.

A level 4 sentry, when destroyed collapses down into itself. Something with like 30 life that can be upgraded straight to level 4. So it won't have any affect on an effective offense, but it means that a lone demo can't cripple a defense unless he's being given time to set up two volleys of stickies.
 
[quote1204145693=Oo Woody oO]
A cloaking device so you can only see it if you bump into it or it fires. Bumping into only applies for disguised spys because other enemies would be getting shot at.
[/quote1204145693]

Planetside has these.
 
I would add nuclear warhead, and kill everything and everyone in the map. Well I guess that will include myself. :D
 
[quote1204146863=Purple.Huskies]
I would add nuclear warhead, and kill everything and everyone in the map. Well I guess that will include myself. :D
[/quote1204146863]

Yeah, but you'd have a great K/D ratio. Plus, you'd have the opportunity to rebuild it all over again and increase your HLStats. :-P
 
id probably pick the wierdest thought of all but something like 3 or 4 blades, i go strait for bonesaws when i imagine this

now think of complicating things

so u build your lvl 3 and all ur other crap right
now when you build up to lvl4 costing 2-300 metal you gain a toggle function toggled by attack2

basically an on off switch for my handy dandy lil idea

now those blades would pop out when on under the main turret and basically flip out and spinning blades of death and have them do knockback to both friendly and un friendlys so that it balances the function

+ no worries about spies when your not there
+spies should be able to creatively suicide/sap or somehow get on gun to sap around this or simply sap everything but the gun

- cant repair the sob when you have it on
- useless when its turned off


just a thought
 
I would defintaly say either a shield that lasts perminatly and slowly drains when shot, or a charged shield that makes it impenetrable for 10 seconds like Uber and self recharges, recharging faster as it kills enemies, much like a Medic increases uber faster when he heals injured players.
 
tony i like your idea alot to possibly have it heal itself or charge its uber 1% for every 10% damage dealt something like that

also another thought would be a 4th level that combines your dispencer and sentry to auto refill/heal at the same rate the dispencer charges
 
You, your sentry, dispenser, and teleporters combine to form SENTRON, DEFENDER OF THE INTEL ROOM!
 

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