Yet another neutering TF2 update

Spanktacular

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Joined
Feb 1, 2008
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46
Soldier's ammo reserve dropped from 36 to 16
Demo's gren ammo reserve dropped from 30 to 16
Demo's stickie ammo reserve dropped from 40 to 24

sigh
 
Oh god, that's horrible. I'm not sure if a decrease is really the way to solve the problem, especially not this steep a decrease.
 
And which one of Valve's geniuses determined that it was a good idea to halve the ammo stocks of Demomen and Soldiers?
 
Well I think its a bad idea, whats the point of having a weapon with only 4 reloads??? for soldier, 2 for regular demo grenades, they left out 2 grenades cause if I'm not mistaken, they reload 6 nades per reload, so thats 2.8 reloads and then 3 for the stickies. Also i now crash everytime i try to join a server, but hey I got updated, so i guess thats a trade off right ???
 
What!!! This is ridiculous. 16 rockets is nothing. I bet you they are going to receive many complaints and will have to change it back. They have to.
 
i actually think this is a great idea.... a lot of players who dont know how to use the demo just spam like mad.... the tunnel from point B to C in warpath is the exact reason why demos dont need to have an almost unlimited supply of nades/stickies....

however for the soldier, i think it's kind of a poor deal.
 
[quote1204249263=metastatic]
i actually think this is a great idea
[/quote1204249263]
 
I haven't really noticed a shortage of stickies. Usually when you're in combat, a direct kill will net you the ammo you lost. Similar to rockets, come to think of it.
 
I think it's really sad how the definition of spam has gotten so lax since only one class has grenades.

How do you think this will affect the availability of ammo and metal boxes for engineers? Demos will be running over them like they're Pez dispensers, and that's something they tend to do now as it is. It won't get any better.
 
[quote1204249581=TonyToca]Also i now crash everytime i try to join a server, but hey I got updated, so i guess thats a trade off right ???
[/quote1204249581]

Me too! Anyone else experiencing this..? Grrr.....
 
This sounds like an awful update. Wow. There are a couple interesting server changes, but the class changes are ... asinine.
 
Who else think the the changes are incredibly lame? What soldiers and demos should get is maybe a damage nerf not this crap. All it does is make those classes more dependent on dispensers and if you team has no engis or if the ones u have suck your screwed.

What should have been done was a slight pyro and spy buff and things would be perfectly balanced not giving soldiers and demo's no ammo at all. This makes sticky jumping and rocket jumping almost pointless. By the time you get behind the enemies you'll be almost out of ammo already.
 
Not convinced that the dissent is warranted. I personally think it's an unnecessary change (and I'm no stranger to death by either rocket or sticky; I get nailed in two hits or less), but I also think good soldiers and demomen wouldn't have an issue with it.
 
I'm glad I already make it a point to always pick up the dropped weapons of people I've killed, but even so, it's going to be an interesting change.
 
Im not mad about it, I always make sure im topped off with ammo anyways. I think ive only ever run out of ammo and NOT noticed it twice as a soldier. The one's who dont pay attention to their ammo reserve are going to be in trouble though, as for me I dont have any problems cause I just pick up the weapons of my victims :)
 
[quote1204250794=ln(e)]
Not convinced that the dissent is warranted. I personally think it's an unnecessary change (and I'm no stranger to death by either rocket or sticky; I get nailed in two hits or less), but I also think good soldiers and demomen wouldn't have an issue with it.
[/quote1204250794]


In most situations it's more of an annoyance than anything. However, there are situations where you might get behind enemy lines by yourself and having to worry about ur ammo supplies constantly is pretty stupid.
 
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