[quote1204411157=Σxistence.]
Never played it, is it any good?
And the poll seems kinda biased

[/quote1204411157]
By biased you mean totally correct.
To sum it up for any team fortress NEWBS, Rock2 was a symmetrical TFC map similar to CTF, but not really. You had to infiltrate the enemy base, get past their large courtyard, and into their key room. You grabbed the key, and then had to haul it back across the courtyard and into the gas release chamber. Once inside you would initiate the nerve gas countdown: the control room's door would lock, sealing you safely inside, while outside a countdown would begin, signaling the doom of those caught outside. Small doors all over the map (both teams' sides) would open up, revealing hazmat suits that would protect you from the oncoming gas; if you didn't manage to get one of these before the countdown ended, you either dove into the moat in the middle of the map, or you were toast.
Adding to the complexity of the map were lots of ways to get into and around the enemy base. You could swim across the moat in the middle and go in their front door, or you could swim down into a cave that ran underneath their base. A demoman would need to use his detpack to blow this open, revealing the rest of the tunnel that split, one half going into their control room area, the other leading to their courtyard (this would also need to be detpacked open). Of course, once blown open, an enemy demo could always close the passageways again with their own detpack.
By far the best part of the map, though, was taking hazmat suits from other players at the last seconds of the countdown.
"u $*^( ^*$#(^#@"
"lol sry dude"