What mods do you put in your TF2?

Joined
Mar 24, 2011
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I'm talkin' skins, HUDs, sounds, even new models! How did you make your TF2 just perfect?

Personally, I use a CoD-esque hit sound (as opposed to the ear-stabbing ding), ToonHUD, a Pip-Boy animation for the Engineer, and a self-made Rainbow Factory Rainblower taunt sound.
 
Vanilla ice cream is best.
Actually, it's strawberry, but I made my point.
 
Pretty much all I use is eveHUD, but I'm thinking of installing some SFX mods.
 
Pretty much any v/w/c_model consistency fix I can find, cleaned up prop textures, no-hats/bodygroups mod, and the Texture Improvement Project pack which cleans up the player textures quite a bit.

Comparison:

eggIT.png


eggMz.png
 
Rays hud and Chris' maxfps config are all I need. Sweet, simple, minimalist style that I enjoy.
 
None, used to have weapon skins a long time ago
 
I got rayshud, my hitsound is a sound clip of jerma saying "WOOOOOOOOOOOOOOOOOOW" and the pitch of the sound changes the more or less damage i do, my spy now holds a mini sniper that is zooming in with a mini sniper rifle, and lastly the trail of my huntsman arrows are rainbow colored.

_245-.jpg

maxresdefault.jpg
 
flathud, chris' max frames, no viewmodels except for melee(script), quake hitsound, prec, high visibility sticky bombs model, high visibility medic model, max height rocket jump script, some other cosmetic models... and definitely no tide turner charge scripts...

This is how you become the u n d i s p u t e d king of TF2
 
Fancy tech hud stuff confuses me so vanilla.
My minecraft has a lovely cat underused cat texture pack though
 

I see no difference at all lol. But I never understood how to use mods for any game, mc, tf2, the only thing I use is the community workshop for GMOD, and that probably doesn't count lol.
 

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