first things first.. I'm sorry for the length of the post but its a long idea.
Pre-face to Yggdrasil
Short-hand legend
--------------------
Hw-Hardware
Sw-Software
GI-Gaming Industry Insider
Sgs-Safe-Guards
Ms-mental state
T&H-Thirst and Hunger
Sm-Saftey measures
Bp-brain-patterns
Pse-Physc-self exams
Bpm-Beats per minute
Ftn- further thought needed
Req-Requirement
Fd-Full-dive
Pd-partial-dive
VR-Virtual Reality
AI-Artifical Intelligence
Brain Patterns Explained(little to no knowledge on bp's so far)(FTN)
-Brain patterns are the patterns that the brain shows when it is scanned by a ct-device
-the permiss im going on is that if you are scanned when you are extremely hungery then the pattern shown will be
-different if you are scanned when you have a full stomach
-though patterns for moving limbs would probably need to be captured by a high-speed scan considering
-how quickly the command flows from the brain to the body
Things Needed from the Medical Field
---------------------------------------
Cat-Scan
-Condensed
-Headset
-Connect brain activity associated with movement to moving game avatar
-Connect brain activity assoiciated with speaking to avatar speaking,
- or connect thoughts and use has speech
-Connect brain activity assoiciated with sense perception
-Lock certain senses behind 'hardcore option'
-touch,hot,cold,hunger,thirst
How to connect brain activity to avatar input
Option I
-Templates,would require massive research into brain activity
Option II
-Allow users to set inputs, at avatar creation have them
- manually record inputs
Option III(best option, in my opinion, h.r.h)
-Create algorithm capable of fluidly comprehending bp's and
- assign bp-output to its matching avatar input
Hardware and Software
Mental and Physical
-Monitor Heart rate
-Once heart rate reaches 180 bpm force log-out, avatar goes into 'lobby'
-monthly/yearly pse, purely optional, allow for self monitoring of mental state
Program Func() names and uses
Leviathan-sgs hw and sw from intrusion
lullaby-sgs user ms and tracks user ms
Dionysus-tracks user t&h levels handles t&h sm
Atlas- Main func()
Athena-Handles bp, and translation of bp output into avatar input
Genesis-Handles initial bp connections and avatar creation also handles pse
Munnin- ftn and research, allows for senses within game
Huginn-Maintains bp connections and avatar details
-and pse, and login details
-store huginn under leviathans wing
funcs() expanded
Leviathan- build AI capable of retailiating if hw or sw is targeted only turn
- off attacking pc(computer)
Lullably-AI capable of understanding emotion and showing it with its avatar
-able to 'soothe' distressed gamers
-Req for lullably to engage is 180bpm
Dionysus- Monitor activity associated with hunger and thirst
-Take action according to level of h&t
Athena-Make code capable of translating bp to named variables
Genesis-After installing game,with atlas baked into game,a pd would be req to set up
-basic motor functions for the avatar
Munnin-Further Research Required
Huginn-Stores each bp has it is created this saves the need for repeated scans and allows
-atlas to simply reference the data
-in huginn if a bp is not in huginn then a scan is preformed and connection created
Diving
Full-dive - is where the users bp's are fully connected to their avatar,essentially leaving
-the body in a deep-sleep state or a coma-like state
Partial-Dive - is when the user can interact and affect their avatar and saved bp's
-but their bp's are still connected to their body
Uses - Pd would be used when lullaby is activated and during the initial set-up
-Fd would be used any other time than those listed under Pd
Brain Pattern Connections
This is usually when the brain tells the body to act, bp connection is when the bp is diverted from the users
body and instead directed at an avatar.This occures within the func()'s;Genesis,Munnin,Athena,Lullaby,Dionysus,Huginn
Hardware Thoughts
-Modulated headgear,no more than 5-10 pounds
-capable of preforming outer-based cat scans
-Would need visor to track eye movement
-Small internal battery
-Connect to modem via usb-cord twelve feet long
-or wireless connection (FTN)
Software Thoughts
-Learn more about creating ai for security reasons
-learn more about brain scans
-Create algorithm capable of translating targeted brain scans(target the parts of the brain associated with
-motor fuctions) into avatar input which would have to be either a named variable or a
-named variable with a int or float variable stacked within it( after all you dont move your
-arm in thirty degree intervals do you? Example: LeftArm[DegreeUp][DegreeDown][DegreeLeft][DegreeRight]
- ... further thought needed.
- further thought needed.
Resources Needed
Coding
AI Making
further knowledge in C++ and Java
GI
Hardware and Software
Schematics for cat scan device
Copywright law
Patent Law (hw and sw)
Occulus Rift Info
Morphious Info
GI
Medical
Physcology
Brain Patterns
Cat Scans
Thesis Papers on extended use of cat scans on the mind
Medical Enginering
Parts of the brain to be scanned(?)
Cerebrum(FTN)
Cerebellum(FTN)
Spinal Cord-intercept brain activity
Parietal Lobe(FTN)
Practical Idea
Disconnect brain input/output from the body/sense and connect it to that of an avatar, avatars movement would need to be
fluid Example: LeftArm[DegreeUp][DegreeDown][DegreeLeft][DegreeRight]
Beyond Gaming
Could theoritcally use a partial-dive state to induce a heightened thought-processing mode, akin to what one goes through
in a danger moment where the world slows down,though i do not at this moment know how to acheive this it is still worth
thinking on hm.. or could create a vr world via partial-dive where-in time goes at a increased pace to that of the waking
world thus allowing someone ample time to think and plan
// Questions, comments? that is if anyone made it this far :lol:
Pre-face to Yggdrasil
Short-hand legend
--------------------
Hw-Hardware
Sw-Software
GI-Gaming Industry Insider
Sgs-Safe-Guards
Ms-mental state
T&H-Thirst and Hunger
Sm-Saftey measures
Bp-brain-patterns
Pse-Physc-self exams
Bpm-Beats per minute
Ftn- further thought needed
Req-Requirement
Fd-Full-dive
Pd-partial-dive
VR-Virtual Reality
AI-Artifical Intelligence
Brain Patterns Explained(little to no knowledge on bp's so far)(FTN)
-Brain patterns are the patterns that the brain shows when it is scanned by a ct-device
-the permiss im going on is that if you are scanned when you are extremely hungery then the pattern shown will be
-different if you are scanned when you have a full stomach
-though patterns for moving limbs would probably need to be captured by a high-speed scan considering
-how quickly the command flows from the brain to the body
Things Needed from the Medical Field
---------------------------------------
Cat-Scan
-Condensed
-Headset
-Connect brain activity associated with movement to moving game avatar
-Connect brain activity assoiciated with speaking to avatar speaking,
- or connect thoughts and use has speech
-Connect brain activity assoiciated with sense perception
-Lock certain senses behind 'hardcore option'
-touch,hot,cold,hunger,thirst
How to connect brain activity to avatar input
Option I
-Templates,would require massive research into brain activity
Option II
-Allow users to set inputs, at avatar creation have them
- manually record inputs
Option III(best option, in my opinion, h.r.h)
-Create algorithm capable of fluidly comprehending bp's and
- assign bp-output to its matching avatar input
Hardware and Software
Mental and Physical
-Monitor Heart rate
-Once heart rate reaches 180 bpm force log-out, avatar goes into 'lobby'
-monthly/yearly pse, purely optional, allow for self monitoring of mental state
Program Func() names and uses
Leviathan-sgs hw and sw from intrusion
lullaby-sgs user ms and tracks user ms
Dionysus-tracks user t&h levels handles t&h sm
Atlas- Main func()
Athena-Handles bp, and translation of bp output into avatar input
Genesis-Handles initial bp connections and avatar creation also handles pse
Munnin- ftn and research, allows for senses within game
Huginn-Maintains bp connections and avatar details
-and pse, and login details
-store huginn under leviathans wing
funcs() expanded
Leviathan- build AI capable of retailiating if hw or sw is targeted only turn
- off attacking pc(computer)
Lullably-AI capable of understanding emotion and showing it with its avatar
-able to 'soothe' distressed gamers
-Req for lullably to engage is 180bpm
Dionysus- Monitor activity associated with hunger and thirst
-Take action according to level of h&t
Athena-Make code capable of translating bp to named variables
Genesis-After installing game,with atlas baked into game,a pd would be req to set up
-basic motor functions for the avatar
Munnin-Further Research Required
Huginn-Stores each bp has it is created this saves the need for repeated scans and allows
-atlas to simply reference the data
-in huginn if a bp is not in huginn then a scan is preformed and connection created
Diving
Full-dive - is where the users bp's are fully connected to their avatar,essentially leaving
-the body in a deep-sleep state or a coma-like state
Partial-Dive - is when the user can interact and affect their avatar and saved bp's
-but their bp's are still connected to their body
Uses - Pd would be used when lullaby is activated and during the initial set-up
-Fd would be used any other time than those listed under Pd
Brain Pattern Connections
This is usually when the brain tells the body to act, bp connection is when the bp is diverted from the users
body and instead directed at an avatar.This occures within the func()'s;Genesis,Munnin,Athena,Lullaby,Dionysus,Huginn
Hardware Thoughts
-Modulated headgear,no more than 5-10 pounds
-capable of preforming outer-based cat scans
-Would need visor to track eye movement
-Small internal battery
-Connect to modem via usb-cord twelve feet long
-or wireless connection (FTN)
Software Thoughts
-Learn more about creating ai for security reasons
-learn more about brain scans
-Create algorithm capable of translating targeted brain scans(target the parts of the brain associated with
-motor fuctions) into avatar input which would have to be either a named variable or a
-named variable with a int or float variable stacked within it( after all you dont move your
-arm in thirty degree intervals do you? Example: LeftArm[DegreeUp][DegreeDown][DegreeLeft][DegreeRight]
- ... further thought needed.
- further thought needed.
Resources Needed
Coding
AI Making
further knowledge in C++ and Java
GI
Hardware and Software
Schematics for cat scan device
Copywright law
Patent Law (hw and sw)
Occulus Rift Info
Morphious Info
GI
Medical
Physcology
Brain Patterns
Cat Scans
Thesis Papers on extended use of cat scans on the mind
Medical Enginering
Parts of the brain to be scanned(?)
Cerebrum(FTN)
Cerebellum(FTN)
Spinal Cord-intercept brain activity
Parietal Lobe(FTN)
Practical Idea
Disconnect brain input/output from the body/sense and connect it to that of an avatar, avatars movement would need to be
fluid Example: LeftArm[DegreeUp][DegreeDown][DegreeLeft][DegreeRight]
Beyond Gaming
Could theoritcally use a partial-dive state to induce a heightened thought-processing mode, akin to what one goes through
in a danger moment where the world slows down,though i do not at this moment know how to acheive this it is still worth
thinking on hm.. or could create a vr world via partial-dive where-in time goes at a increased pace to that of the waking
world thus allowing someone ample time to think and plan
// Questions, comments? that is if anyone made it this far :lol:





