Create Your Own Battlefield 4 Map Project

doppler1

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[ame]http://youtu.be/c8i3DGUGwfo[/ame]

Thoughts on how this is gonna play out? I wouldn't mind seeing some kinda futuristic mix between Siege of Shanghai and Operation Lockers/Metro. Something where the outside environment drastically changes like an underground subway system or military complex.

Any chance of DICE listening to us a bit since they partnered up with us? :P maybe easter egg the clan somehow.
 
How about an see map that is set in space with see through roof and floors. it would be like your floating in space but playing in lockers or some other map.
 
A hybrid metro/SoS would be sweet. 5 cap points. A C E are connected underground (or just A and E) and all of them are connected above ground. Also the 2 points not connected to the underground should be tall towers like C in SoS. No Attack Chopper, 1 Little Bird in the mid that must be fought for(ala railway). Tanks, BMPs in each spawn. Slanted rooftops all over to prevent snipers from collecting on them like barnacles on a sunken ship. No Gunship - replace it with 2 slots (after capping C) somewhere randomly off map that can launch long range attacks. IE a bunker buster or 2 periodically. It should also be very beneficial to hold C. It should give whoever owns it some kind of advantage but not be impossible to cap back. The other 4 points won't be as important but capping would benefit a strategically smart team.

Another idea: Build Hashima Island in game. This provides the city and a underground system could be installed. As a bonus put a couple submarines in the map. If no sub then toss a couple gunboats in. The idea is the option of 3 choices of battle. City, underground, and water all in one. Wall most of the city to keep the water battle in the water. If the carriers are present they should be drive-able. 5 cap points. Again A C E are accessible underground while all are accessible above. Only A/E would be accessible from the water. B/D should be setup to allow cover for those pressing C. But not in a way that makes C a guaranteed Kill Zone. The underground should consist of multiple pathways so as not to mimic the Locker kill zones in any way.
 
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A hybrid metro/SoS would be sweet. 5 cap points. A C E are connected underground (or just A and E) and all of them are connected above ground. Also the 2 points not connected to the underground should be tall towers like C in SoS. No Attack Chopper, 1 Little Bird in the mid that must be fought for(like railway). Tanks, BMPs in each spawn. Slanted rooftops all over to prevent snipers from collecting one them like the plague. No Gunship - replace it with 2 slots (after capping C) somewhere randomly off map that can launch long range attacks. IE a bunker buster or 2 periodically. It should also be very beneficial to hold C. It should give whoever owns it some kind of advantage but not me impossible to cap back. The other 4 points won't be as important but capping would benefit a strategically smart team.

Another idea: Build Hashima Island in game. This provides the city and a underground system could be installed. As a bonus put a couple submarines in the map. If no sub then toss a couple gunboats in. The idea is the option of 3 choices of battle. City, underground, and water all in one. Wall most of the city to keep the water battle in the water. If the carriers are present they should be drive-able. 5 cap points. Again A C E are accessible underground while all are accessible above. Only A/E would be accessible from the water. B/D should be setup to allow cover for those pressing C. But not in a way that makes C a guaranteed Kill Zone. The underground should consist of multiple pathways so as not to mimic the Locker kill zones in any way.

this is awesome and needs to happen!!! :thumbup1::thumbup1::thumbup1:
 
Is DICE checking our forums every once in a while?

For the levolution make sure there is an elevator to connect the underground and the tsunami ruined upper island. The ruined island can still be played ala Flood Zone.
 
Is DICE checking our forums every once in a while?

For the levolution make sure there is an elevator to connect the underground and the tsunami ruined upper island. The ruined island can still be played ala Flood Zone.

Check that link out. Supposedly that's where they are looking for ideas at.

An elevator would be cool.
 
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Copy and paste isla innocentes from bfbc2. Make it no explosives and only 32 man. Done.
 
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