Battlefield Hardline How Battlefield Hardline Is Changing After the Beta

alex2142hp1

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Battlefield Hardline developer Visceral Games has outlined some changes being made to the first-person shooter following its week-long beta earlier this month. More than 7 million people played the beta, leaving Visceral with plenty of data and feedback to pore over.
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Though Visceral doesn't plan to make any sweeping changes ("We don't plan on upsetting the apple cart," it says), the studio is making some possibly significant tweaks to weapons.

Weapons designer David Price explains in the video below that Visceral is adding more recoil to a few of the Assault Rifles to make them less "overpowered." In addition, Price went on to say that a few of the game's starting weapons will be changed so that they are more "user-friendly" for new players.

"Remember that we're always listening and that we welcome constructive dialogue about the gameplay," lead multiplayer designer Thad Sesser said in a post on the Battlefield blog. "At the same time we want to make sure that our collective vision for Hardline gets a chance to be expressed."

The Hardline release date is March 17 in the US and March 20 in the UK on Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC.

http://www.battlefield.com/hardline/news/thanks-for-your-beta-feedback
http://www.battlefield.com/hardline/news/a-battlefield-hardline-reward-to-the-battlefield-veterans
 
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well like they said
"Remember that we're always listening and that we welcome constructive dialogue about the gameplay,"
 
I think nerfing the guns before release was probably the best option. As it stood during the beta the TTK was really low because of the high damage model of many of the guns. This made the game feel a lot like a game that rhymes with DUTY. With these new damage models I think the TTK will be closer to that of BF4. However, that is just my opinion.
 
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