Scholarly Article/Paper on TF2

Usually I'm a sucker for this kinda stuff, but man.

tl;dr
 
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It's...so beautiful...
 
I really liked your thoughts on the games art theme and style, I always felt Valve's way of combining stimulating artwork to suit gameplay needs was really interesting and I love the way you touched on distinctive silhouettes as another way of providing players with quick visual information to instantly influence combat awareness and to also serve as a basis for distinct personalities made as a "pastiche" (great choice of words there) of common stereotypes and tropes of paramilitary roles.

10/10 you are swelltastic.

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A favorite quote from my old high school AP EURO teacher. It's like "You understood what I meant"
and then making a wordplay off stand which is also in understand so you get a humorous "You underMEANT what I STOOD, just don't STAND under what I mean". This came from the same man who also danced the bear dance and wore a funny hat when talking about 18th and 19th century Czarist Russia, so I put more of my time into analyzing that than his admittedly clever wordplay

tl;dr It's a joke you frikin dingle dang.
 
A favorite quote from my old high school AP EURO teacher. It's like "You understood what I meant"
and then making a wordplay off stand which is also in understand so you get a humorous "You underMEANT what I STOOD, just don't STAND under what I mean". This came from the same man who also danced the bear dance and wore a funny hat when talking about 18th and 19th century Czarist Russia, so I put more of my time into analyzing that than his admittedly clever wordplay

tl;dr It's a joke you frikin dingle dang.

I still don't get it.
 

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