- Joined
- Aug 31, 2008
- Messages
- 2,166
So Steam just announced and implemented a new workshop(mods) feature that allows curators to charge for their work.
I for one do like this idea but I do see a dark side to this with the dreaded "microtransactions" Like from what I see now already with some of the Skyrim mods that just add one weapon in the game charging a buck or under"
I do feel the people who make outstanding mods for games that could almost be called stand alone DLC (looking at all the mods I have in Mount and Blade Warband that completely changes the game) should be able to charge or even from what I was reading set up like a donation button for people who want to.
All in all I think Steam is doing it right so far with the policy they have in place (yes if you don't like a mod you bought or it is broken, you can get a refund)
http://steamcommunity.com/workshop/refundpolicy
But it will greatly depend of the curators to really make this take off.
Links
http://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365237576574
http://steamcommunity.com/workshop/aboutpaidcontent
So, again what do you guys think?
*Edit*
TotalBiscuit view on the whole thing.
http://www.youtube.com/watch?v=oGKOiQGeO-k
*Edit*
Kotaku article of the really dark many shades of grey of what has been going on in the past few days.
http://steamed.kotaku.com/skyrim-modder-considers-quitting-after-steam-controvers-1700077114
*Edit*
IGN article about them now adding a "donation" option for modders
http://www.ign.com/articles/2015/04...mods?utm_campaign=fbposts&utm_source=facebook
*Edit*
*EDIT*
Took 3 days but the battle is over. Going to check up on how the modding community is saying about everything that transpired here.
We think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop and to encourage more top-quality work. This new feature allows mod authors to choose whether to list their items for a fixed price, for pay-what-you-want, or to make their item available for free.
I for one do like this idea but I do see a dark side to this with the dreaded "microtransactions" Like from what I see now already with some of the Skyrim mods that just add one weapon in the game charging a buck or under"
I do feel the people who make outstanding mods for games that could almost be called stand alone DLC (looking at all the mods I have in Mount and Blade Warband that completely changes the game) should be able to charge or even from what I was reading set up like a donation button for people who want to.
All in all I think Steam is doing it right so far with the policy they have in place (yes if you don't like a mod you bought or it is broken, you can get a refund)
http://steamcommunity.com/workshop/refundpolicy
But it will greatly depend of the curators to really make this take off.
Links
http://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365237576574
http://steamcommunity.com/workshop/aboutpaidcontent
So, again what do you guys think?
*Edit*
TotalBiscuit view on the whole thing.
http://www.youtube.com/watch?v=oGKOiQGeO-k
*Edit*
Kotaku article of the really dark many shades of grey of what has been going on in the past few days.
http://steamed.kotaku.com/skyrim-modder-considers-quitting-after-steam-controvers-1700077114
*Edit*
IGN article about them now adding a "donation" option for modders
http://www.ign.com/articles/2015/04...mods?utm_campaign=fbposts&utm_source=facebook
*Edit*
Read this guys, seriously, read this and laugh at Valve:
http://www.eurogamer.net/articles/valve-wont-charge-for-dlc
*EDIT*
Took 3 days but the battle is over. Going to check up on how the modding community is saying about everything that transpired here.
"We've done this because it's clear we didn't understand exactly what we were doing," Valve said in a post on Steam. "We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different."
Valve said its intention in introducing paid mods through Steam was to "allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities."
"We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it," Valve said.
"But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here."
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