New Payday XP system in Beta

Mr. Lemming

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Jul 5, 2011
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And the cries of hatred echo out from the Steam forums as thousands rise up and QQ like mad.

http://steamcommunity.com/games/218620/announcements/detail/177107167839449807

Heisters,

We have gone live with another beta. In this beta, you get experience from objectives instead of contacts. As an example, this means that from a job like Rats, cooking bags of meth will give you more experience than if you were to blow up the lab right in the beginning. You can also now see what the minimum and maximum experience you can get from a job is when you are buying a contract. By making these changes, you are now rewarded based on how much you do in a heist.

By giving us your feedback on these beta changes, we hope to add these changes to the live game as soon as possible. If you have any feedback please tell us in the bug reporting forum threads which you'll find here:

For feedback on the new XP system: http://steamcommunity.com/app/218620/discussions/10/618459931321933510/

For feedback on the beta in general: http://steamcommunity.com/app/218620/discussions/10/618459931321934778/

The open beta update size: 1,6 GB. Below are some of the many fixes.

Level
Fixed a collision on Rats day 1 where bags might get stuck out of the reach on the players
Fixed an issue where the objective did not change on Rats day 1
Added and escape icon to Rats day 2
Fixed an issue where players could not take the loot from some safes on Rats day 2
Moved a collision on Rats day 2 where the players might get stuck
SWAT's do not target the Mendozas on Rats day 3
Changed the size of the escape zone on Cook-Off
Fixed an issue on Hotline Miami day 1 where the next objective would not trigger if to many cars were set on fire
Moved a collision on Hotline Miami day 2 where bags might get stuck out of the reach on the players
Fixed an issue where players might get stuck behind doors on Hotline Miami day 2
Improved performance on Hotline Miami day 2
Fixed a crate that could be opened and looted through the wall on Shadow Raid
Changed a voice line trigger on Shadow Raid to play correctly
Fixed an issue where bags could register twice on Shadow Raid
Removed some rocks from Watchdogs day 1
Fixed an issue that caused one of the bags on Firestarter day 1 not to spawn
Fixed an issue where bags do not register correctly when thrown into the fire on Firestarter day 1
Fixed an issue where an asset you could find in day 1 of Big Oil that did not have an affect on day 2
Fixed an issue that caused a guard to walk through the wall when detecting a player in The Bomb: Dockyard
Fixed an issue where you could select both alarm delays on The Bomb: Dockyard
Changed the signs on The Bomb: Dockyard
Removed one voice Line from Jewelry Store
Removed one loud voice line from Ukrainian job that played during stealth
Fixed an animation issue on the power box in the Ukrainian Job
Changed a voice line trigger and the end screen on Election Day Docks so that is should now trigger correctly
Moved a camera on Election Day Mall
Removed a warning sign on Election Day Warehouse
Moved a box on Election Day Warehouse
Fixed an unbreakable window on Election Day Warehouse
Fixed an issue where you could pickup some ammo through the wall on Hoxton Breakout Day 2
Fixed an issue where the evidence helicopter would arrive before the thermal drill on Hoxton Revenge
Moved some collisions on Diamond Store where bags might get stuck out of the reach on the players
Fixed an issue where some cameras on Framing Frame day 3 did not mark items
Moved a wall on Framing Frame day 3 to avoid a small gap
Fixed a navigation issue on Transport: Downtown
Fixed a lighting issue in Transport: Harbor
Fixed an issue where some loot in The Diamond was not lootable
Fixed an issue where Ai Teammates sometimes were standing in the same spot

Graphical
Fixed an issue that caused Bonnies hair to clip through some of the masks after playing a level
Fixed an issue that caused the main menu to be blurry if a lobby was closed while the player was in the inventory
Changed the third person animation for the flamethrower

AI/Code
Fixed an issue that caused some civilians to be unresponsive
Fixed an issue that caused civilians to untie themselves
Fixed an issue that caused Team AI to to have question marks above their heads
NPC's now do not trigger trip mines
All players now take damage from trip mines not just the player that placed them
Changed how the enemy reacts to sentry guns
Fixed an issue with the Long-Term Relationship achievement
Fixed an number of issues in regards to trading and custody on drop-in clients
Fixed a crash when joining a game that is restarting
Fixed some Jacket voice lines that did not trigger correctly
Fixed a crash when naming a skill build using a Russian keyboard layout
Pressing ESC in the lobby will trigger the prompt to leave the lobby

Weapons
Fixed the Dragons Breath shotgun ammo so that they can hurt shield SWAT's
Cloakers should now not react to HE rounds
Fixed a crash with the Molotov Cocktail
Changed the detection range of Molotov Cocktail
Fixed an issue where players could pickup more the the intended amount of ammo
Fixed the alimented of the angled sight on the Rattlesnake sniper rifle
Fixed the alimented of the laser sights on the Brenner LMG
Fixed an issue with the flamethrowers fuel mods not havening an effect on the damage
Fixed an issue where durable blade didn't give the right amount of blade ammo to the saw
Fixed an issue with the Raven Shotgun when using the LED Combo mod that caused the flashlight mod not to work
Removed the bullet in the chamber of the Deagle when the gun is empty
Fixed so the default magazine of the CAR-4, Queen's Wrath and AK5 should show bullets when reloading
Fixed the iron sights on AMR-16 that clipped trough the DMR kit
Fixed the iron sights on CAR-4 that clipped trough the EMO Foregrip
Fixed misspelling in the name of the Machete melee weapon

Skills
Fixed an issue where Hostage Taker regenerate health would trigger more often the intended
Fixed an issue where Partners In Crime did not work correctly
Fixed an issue where silent drills were not actually silent
Fixed an issue where tripmines switched back to explosive mode if the mode was switched to quickly

Participate by doing the following:
1) Right click on PAYDAY 2 in your Steam library
2) Go to properties
3) Go to the "BETAS" tab
4) Switch to open_beta (there is no password)
5) Press "CLOSE"
6) Download the update
7) If the download doesn't start restart Steam

Please note
- If it crashes while you play, you can find your crash dumps (file extension .mdmp) in this folder: \Steam\steamapps\common\PAYDAY 2. Please share this with us by sending an e-mail to [email protected]. As subject, type "Open Beta Crash dump"
- Do not use mods if you want to report crashes. Also, please only include the absolutely latest crash log, not all crash logs you've ever received. Thank you!
- Participate in the beta at your own risk. You might lose your save file so please back it up before you start. This is a beta so the game might crash during play.
- If you choose to participate, please uninstall any mods you use. We can't use your feedback if you have any mods installed, as that feedback won't reflect the unmodified experience.
- When you play the open_beta, please note that you can only play with other open_beta participants.

Basically? It means Rats isn't exactly going to be the XP giant it used to be if this goes live, since you gain the XP from the loot/whatnot instead of just the job itself. So blowing the lab on day 1 will result in a large chunk of XP going up in smoke with it. Interesting idea definitely, but I guarantee there will be a huge backlash from those who haven't found out that the Hoxton Breakout job nets you more XP.
 
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