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Star Wars Battlefront has inspired strong reactions from those keeping an eye on the project. Although the hype train is approaching top speed, there are plenty of vocal naysayers complaining it looks too much or not enough like Battlefield, distressed at the lack of traditional single-player mode, or whatever.
That’s to be expected, really: it’s not easy to follow on from games as beloved as earlier Battlefront releases, to build something equal to the weight of the Star Wars brand, and to satisfy a horde of gamers raised on the very different Battlefield series.
“When we were asked to do this we were really scared. We thought, no, this is too intimidating,” DICE general manager Patrick Bach told The Guardian as part of a longer preview.
“And we had enough in our pipeline to be able to say no. But on the other hand, your heart is screaming yes! Because of course you want to make a Star Wars game. We just thought, okay, we’ll figure it out as we go.”



















