Counter-Strike Global Offensive Jail Server Knightfight potential map update

RedDragonKnight

EGO Is My Life!
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May 11, 2011
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So I've been tinkering with some changes to the map, most notable being a change to cell block.
Heres a list of the changes I'm working on
  1. Replaced the scout with 2 desert eagles outside the castle
  2. Expanded the cell block to offer more protection for the CTs via CT areas
  3. Some fixes to simon to hopefully prevent people from being stuck after the game is ended
  4. Tweaked frogger to teleport CTs into a different spot than the Ts when the game is active
  5. Increased the brightness of the lights in cell block to 300 from 250
  6. Changed the texture of the mountains to a lighter texture. This makes it so neither team actively blends into the background from a distance.

In regards to the cell block change, let me know what you think. I'm not sure how it will effect the map balance but the cts will probably end up dieing anyway cuz they bad. If you think something else should be added that isn't listed here, let me know or post on my steam workshop page.

the drawbridge remains unchanged

killedyou.png


Cell Block now
before.png


Potential update to Cell Block
after1.png
 
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Nice art bruh. I like the updates though! Sounds like they could be useful!
 
What would the blue walls be? Glass? How will this look in-game? Would like to see a comparison of the old and updated cell block in-game. The update looks like it will be better for CTs, which is good.
 
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updated the picture with a more accurate representation of knightfights new cell block
 
Now I really don't want to sound like a rude person or anything here but these extra fences provide me with only another obstacle as a CT. I think what really needs to happen is remove one layer of cells and have 4 because I can hardly see through 3 sets of bars to the other side if need be (baiting ct on the other side or whatever). These extra fences won't stop the CTs from baiting in my opinion but everything else looks really good. Sorry for rant, bad day.
giphy.gif
 
Now I really don't want to sound like a rude person or anything here but these extra fences provide me with only another obstacle as a CT.
obstacles are a CTs lifeline. go behind obstacles in the first place, so when you get rushed its an obstacle for the Ts, not you. The CTs are not the aggressors in jail, obstacles should be a lot more useful to them. The moment you stand in front of an obstacle when the Ts are moving towards you is the moment you sign for your own death. and only 10% of the time is it because i closed the door.

I think what really needs to happen is remove one layer of cells and have 4 because I can hardly see through 3 sets of bars to the other side if need be (baiting ct on the other side or whatever).

Theres no reason to see through the set of bars all the way down. The thing every warden fails to understand is there is absolutely no reason to keep them in front of their cells for an extended period of time. Stack them up, and then move them out. The longer you stay in cell block, the more chances they have to rebel. There are no gun in cells, only in the vent. This means there is no reason for a CT to go near the Ts or check cells while the Ts are still in cell block.
 

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